Gen Con! It seems like forever ago, and yet it’s only a month since it finished. We had a particularly good time at Gen Con last year – our sales were up on last year, we had new and enthusiastic booth staff, and we won the Gold ENnie for Best Setting for The Fall of […]
One of my favourite bits of working on Hideous Creatures – and the infamous H*wk*ns P*p*rs, for that matter – was writing up the in-character handouts that accompany each monster. Part of the joy was obviously seeing what artistic wonders Dean Engelhardt would come up with, of course, but even if you’re not blessed with a brilliant […]
A 13th Age GM recently asked for advice on using backgrounds in a modern setting. At first I didn’t see the problem—”Former circus performer” should work the same in the modern world as it does in the Dragon Empire, right? But when I really gave it some thought, I saw the difficulty. “Former circus performer” […]
A column about roleplaying by Robin D. Laws One of my core dicta for The Esoterrorists setting is that its good-guy, anti-occult covert agency, the Ordo Veritatis, never turns out to be have been the secret villains all along. Although this horror game draws heavily on the technothriller, where betrayals of protagonists by superiors remains […]
Thanks to everyone who sent in their fun 13th Age t-shirt slogan ideas! Rob Heinsoo and I read and discussed them, and together we chose our three favorites. Grand Prize goes to Tim Baker: “Well, that escalated quickly.” Second and Third Place go to Michael Keon: “Ask me how 3 + 4 equals 13” “I […]
A Dreamhounds of Paris scenario seed by Adam Gauntlett In which the Surrealists must decide whether a friend is worth going to the wall for. This scenario, and the character of Achille Flamant, is inspired by stories that first appeared in Leonard Merrick’s A Chair on the Boulevard, published 1921, available via Project Gutenberg. A Card […]
The upcoming Borellus Connection is a gigantic, titanic, cyclopean campaign for Fall of DELTA GREEN. It’s so huge, in fact, that it could not (in its original form) be contained by any binding ritual that could be worked by our printers. It was just huge. Therefore, we’ve a got a wealth of cut material from the campaign that […]
In the latest episode of their ENnie-winning podcast, Ken and Robin talk time as a resource, occult Blues Brothers, the Gen Con auction with Jim Kitchen, and extending Habsburg Spain.
by Steven Hammond Gen Con was a blast this year. I played a few games, talked to people I only see at Gen Con, and spent several hours helping out in the Pelgrane Booth. I had fun chatting with all the GUMSHOE and Black Book fans that stopped by. If you picked up a flyer […]
In a very special episode of their ENnie-winning podcast, recorded before a live Gen Con audience, Ken and Robin talk interstellar Habsburgs, balloonist danger, a trilogy of rebellions and donut hot takes.