Cthulhu City Limited Edition

Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones.­­ Great Arkham – the Cthulhu City. We have produced just 100 copies of this faux-leatherbound limited edition of Cthulhu City. 50 will be made available to customers in the US & Canada, and 50 will be made available to […]

13th Sage: Class Stories for Shards

I just finished the final pass on the “page XX” references for Shards of the Broken Sky. Some designers dislike this type of finicky work, but I sort of love it. Partly it’s a great moment in the lifecycle of a book—it’s actually about to be finished! Partly you get to take a last look […]

Call of Chicago: Pulling Strings, Part 2

Last month we began our perilous exploration of that darkest of all Fall of DELTA GREEN labyrinths: the Federal bureaucracy. More specifically, and contra JFK, we explored what that bureaucracy could do for you — or for your Agent, as he deploys his Bureaucracy ability  in the course of the campaign. (See our previous installment […]

Dreamhounds of the Pop Art Sixties

Officially, the Delta Green setting never indicates that the Dreamlands underwent a radical transformation at the hands of Parisian surrealists in the 1920s and 30s. However, in the privacy of their own Gaming Huts, GMs who ran a Dreamhounds of Paris series and want to connect it to their current Fall of Delta Green games […]

See Page XX – May 2019

Don’t let the May Day bonfires deter your vampiric purchases in yet another Night’s Black Agents-packed release month. We’ve got the PDF release of the era- and Europe-spanning campaign The Persephone Extraction, along with the pre-orders for the four-panel Director’s Screen and Resource Guide, and the solitary Night’s Black Agents: Solo Ops. Also still on pre-order […]

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