Your freelance law enforcement crew may have formed and then found a ship with which to ply the justice trade out in the Bleed. Or perhaps you joined an existing laser gang that already had a ship. Whether or not you had a say in the class of ship you crew on, it has an […]
A column on roleplaying by Robin D. Laws A while back in the Alma Mater Magica series I’ve been running we came across an unusual situation not covered by the DramaSystem procedural rules. A wizardly confrontation pitted at least three player factions against each other. I polled the players to find out what their characters […]
Jonathan and I usually agree on the mechanics of 13th Age, but our memories don’t always agree when it comes to how key mechanics were created.* The escalation die is a prime example. I remember using the escalation die in a bizarro 4e game, fighting minions of Torog, back before we started work on 13th Age. […]
In the latest episode of their oracular podcast, Ken and Robin talk prophecy, Chicago film fest, Pyotr Rachkovsky and Eric, lava lamp of mystery.
When I start a new series, I always intend to keep it separate from the last one. Certain factors inevitably continue from one game to the next. At the top of this list appear the habits of individual players in creating and portraying their characters. The way any two players tend to riff off one […]
In the latest episode of their ever so consistent podcast, Ken and Robin talk monster consistency, normalized necromancy and the latest raid on Powell’s Portland.
See P. XX A column on roleplaying by Robin D. Laws Lovecraft specialized in tales of cosmic horror, in which the insignificance of mere personality pales when confronted with the utter indifference of a materialistic universe. His heroes go mad or are destroyed by monstrous stand-ins for a reality that takes no note of human […]