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The Dracula Dossier: Director`s Handbook

A Secret History Unearthed. A Legendary Horror Walks Again.

Presenting an epic improvised campaign for Night’s Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?

The Dracula Dossier follows in the fully improvisational path of the award-winning Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, a rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. They’ll chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast.

Dracula's Castle_350Directors combine these leads and notes with pre-prepared elements in the Director’s Handbook, including:

  • Conspiracy nodes, eerie locations and vampiric beasts
  • More than 60 supporting characters in vampiric, heroic, or in-between versions
  • Different versions of the real Mina Harker, Abraham van Helsing, and the other stars of Stoker’s novel — and their modern-day successors, descendants, and survivors — who can drive the story in any direction the players look.ZZ_Spread pages 186_187 (Carfax)

Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in this book, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Together, you will read and write your own unique version of the Dracula Dossier.

Follow the clues to end the story once and for all, and close Project EDOM forever. You will find, hunt, and kill Dracula, the king of the vampires.

If you survive.

People who bought this also bought Dracula Unredacted, NBA Director’s Screen and Resource Book and The Dracula Dossier: Edom Field Manual.

You may also be interested in The Dracula Dossier Starter Kit Bundle and The Dracula Dossier Core Bundle.

Book of Ages

Those who fail to learn from history are doomed to be eaten by it.

The game is called 13th Age—so what’s in those 12 previous Ages? What fantastic treasures, brooding monsters, perilous dungeons, or ancient secrets survive from past centuries? What now-vanished icons shaped history, and what legacies did they leave behind?

Designed by Gareth Ryder-Hanrahan (Eyes of the Stone Thief), The Book of Ages includes:

  • The Engine of the Ages, a collaborative method for designing the ancient history of your campaign, producing a chronology of past Ages, plus a wealth of legacies, legends, and lairs to trouble the present day
  • Prompts, suggestions and random tables to spur creativity
  • More than a dozen sample Ages with new icons, monsters, treasures and powers: Explore the wolf-haunted Age of the Silver Moon, preserve civilization in the Age of Walled Cities, or fight for freedom in the Age of the Terrible Emperor
  • Seven new player character races: arcanite (post-human servants of the Wizard King), Space Corps explorer (humans from another world), unholy one (humans touched by the Dark Gods), beastblooded (descended from lycanthropes), alleykin (catfolk), lizardmen, and spiritborn (half mortal, half elemental descendants of spirits)
  • New class powers, spells, feats, and talents—including Decree of Anathema for paladins, Dirge of the Lady for clerics, Chronicler for bards, Green Bandit’s Secret for rangers, Poison Master for rogues, Necroblast for wizards and sorcerers, and Emperor-Killing Punch (Seven Deadly Secrets) for monks
  • Six ways PCs can travel into the past in search of adventure!

People who bought this also bought Book of Demons, Book of Loot and Drakkenhall: City of Monsters.

Dracula Dossier – Director’s Handbook Limited Editions

A Secret History Unearthed. A Legendary Horror Walks Again. Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by […]

The Black Book character generator update

by Steven Hammond First let me open by saying that https://theblackbook.io is live and taking email addresses for anyone who wants to take part in the alpha or beta tests, or get notified when the new Black Book goes live. You may recall that during the months of September and October we asked all of you […]

Dracula Dossier – Director’s Handbook

A Secret History Unearthed. A Legendary Horror Walks Again. Presenting an epic improvised campaign for Night’s Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself? The Dracula Dossier follows in the fully improvisational path of the award-winning Armitage Files campaign. Players follow up leads in […]

Call of Chicago: Ripped From the History Books: The Anti-Superstition Campaign, er, Campaign

During the American occupation of 1915-1934, a wave of Protestant conversions spread through Haiti. Possibly as a result, Vodou congregations began to burn their drums, flags, instruments, and charmed objects, in order to “reject superstition.” The Catholic Church in Haiti saw these rejetes as the opening for a proper Catholic conversion wave, a campagne anti-superstitieuse: […]

See Page XX: What Drives a Bookhound

By Mike Drew In a lot of roleplaying games a character’s profession can become just an excuse on which to hang a skill-set, or become replaced by the generic aspect of ‘adventurer’ or ‘investigator’. Whatever 9-5 they were originally doing becomes replaced by saving the world. Bookhounds should be a little different. The character’s jobs […]

Dreamhounds of Paris bundle

From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. But until now, no one has revealed what they were really up to. In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it?

This bundle contains everything you need to run your own Dreamhounds of Paris campaign:

  • Dreamhounds of Paris – In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it?
  • The Book of Ants – Evocative, enigmatic, and haunted by airborne polyps, The Book of Ants, a.k.a Le Livre des Fourmis, gives Trail of Cthulhu Keepers and players an essential window into Paris of the 20s and 30s, and into the Dreamlands beyond.

Hideous Creatures: A Bestiary of the Cthulhu Mythos

Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong.

In Hideous Creatures: A Bestiary of the Cthulhu Mythos, we present a comprehensive look at Lovecraft’s hideous creatures, from as many angles as we can. Our goal is contradiction, surprise, and most especially the uncanny: the recognition of something familiar as something weird. As in the “Gods and Titans” section of the Trail of Cthulhu core book, this book deliberately contradicts itself, blurring boundaries and erasing certainties in the name of the uncanny. In your campaign, these variant truths might be misunderstandings, legends, heresies, or deliberate lies spread by the creatures to lull their foes into a false sense of familiarity.

Hideous Creatures: A Bestiary of the Cthulhu Mythos is the Trail of Cthulhu bestiary written by Mythos giant Kenneth Hite and fellow experts Gareth Ryder-Hanrahan, Becky Annison, Helen Gould and Ruth Tillman, in the tradition of the award-winning Book of Unremitting Horror and the 13th Age Bestiary. Creatures are not just antagonists to fight or flee from; they are entire adventures by themselves, leaving physical traces, occult clues and madness in their eldritch wake.

Hideous Creatures: A Bestiary of the Cthulhu Mythos features seven all-new creatures:

Bholes * Colour Out of Space * Elder Things

Flying Polyps * Moon Beasts * Night-gaunts * Spawn of Yog-Sothoth

Plus full write-ups of nine Foul Congeries, opening the books on Lovecraftian monsters that have never taken stat-block form before in any game!

Bat-Things * Black Winged Ones * Gaseous Wraiths

Medusas * Raktajihva * Ultraviolet Devourer

Vampirish Vapour * Worm-Cultist * Y’m-bhi

And new art and in-world documents for each of the fifteen original Hideous Creatures:

Byakhee * Dark Young of Shub-Niggurath * Deep Ones

Ghouls * Great Race of Yith * Hounds of Tindalos

Hunting Horrors * Lloigor * Mi-Go

Rat-Things * Serpent Folk * Shoggoths

Star Vampires * Tcho-Tchos * Wendigo

People who bought this also bought Rough Magicks, The Book of Ants and Dreamhounds of Paris.

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