Search Results for: the book of ants

September 2014: View from the Pelgrane’s Nest

The Pelgrane Press beavers have been at work, so GenCon pre-order logjam has been entirely unblocked, and we have a flume of new releases. For 13th Age we have 13 True Ways, The Book of Loot, Shadows of Eldolan. For Trail of Cthulhu there’s Mythos Expeditions and Soldiers of Pen and Ink. For Hillfolk there […]

Dreamhounds of Paris Playlist

To accompany my Dreamhounds of Paris game sessions, I created a playlist on Rdio. (Search for “Dreamhounds of Paris” should the link betray us.) If that happens to be your streaming music service of choice, you can use it as is. Otherwise, these notes can help you recreate it elsewhere. The playlist contains: Kiki de […]

My New Botanist Friend

Dearest Mother, I was so pleased to receive your latest communication, taking particular delight in your account of the spring cotillion. If only I could have been there to witness Cecily’s debut! Please assure the great aunts that they needn’t worry about me in Paris. I have fallen in with a cadre of fellow Americans, […]

GUMSHOE Whodunnits: Assess Honesty

Of all GUMSHOE abilities, perhaps the most confusing is Forensic Etymology. Wait, no, it’s Bullshit Detector. Or Assess Honesty in the more genteel environs of Trail, or Liar’s Tell in Swords. The tell-when-they’re-lying ability. The customary use of Bullshit Detector is to confirm when a witness is being truthful so the investigators don’t need to […]

Night’s Black Agents: Odd Jobs

The Agents in Night’s Black Agents are burned spies, out of favour with their former agencies, banished into the cold – but even a broken spy has uses. Smiley got called back from retirement all the time; unsanctioned operations call for unsanctioned assets. What sort of unofficial intel ops might your Agents get involved in […]

On the High Road to Kaiin

On the High Road to Kaiin (& sundry other articles of equally fine quality)

Scenarios and articles for Cugel-level The Dying Earth RPG.

Within this substantial booklet you will find:

  • A comprehensive gazetteer of Azenomei Town – its customs, inhabitants, and opportunities for misadventure and malfeasance. Followed by an accompanying piece on Pergolo: the Manse of Iucounu, including full plans and room index & contents for two floors of this extensive iconic location.
  • ‘The High Road to Kaiin’: An extensive, darkly humorous, murder-mystery. A large fully-detailed scenario, utilizing several classic Vancian concepts adapted to new circumstances. Including full-color deck-plans for a highly unusual mode of transport that would be the envy of Captain Wiskitch himself!
  • High Road leads directly into ‘A Walk in the Woods’ – a nail-biting race for survival against the inhospitable expanse of the Great Forest of Da and its varied slavering denizens. (In the author’s game series, this two-part scenario was the immediate prequel to The Exasperating Cadaver adventure.)
  • A large article on the ‘Deities of the Dying Earth’ – replete with new cantraps, spells, magic items, and suggestions for including the influence of these Overworld entities in your games. Plus, full details on the Aumoklopelastianic Cabal and Solar Emosynaries!
  • ‘Dabbling with Magic’: Detailed notes on how to practically introduce more potent magic to your Cugelesque characters as they head towards the lofty heights of Liane-Level gameplay. (Including a number of dangerously incomplete spells of ‘less than perfect utility’ likely to be learned by our unwitting rogues – and used at their peril!)
  • More ‘Cantraps’ than you can shake a stick at! Being mostly minor spell-like effects for Cugel-Level characters who aspire to learn the magical arts.
  • ‘Gilgad’s Wilderness Survival Guide’ offers numerous peculiar enchanted items, a range of cunning capacities (Tweaks) that your characters can attempt to master, and a bounty of efficacious Tag-Lines harvested from the original stories and the author’s addled perspectives.
  • An alternative ‘Exotic Weaponry of the Dying Earth’ article that was created independently of (and at the same time as) the one found in Issue 6 of the Excellent Prismatic Spray.
  • ‘The Royal Cartographers’. An introductory framework plus a full set of itineraries that turn the entire Scaum Valley Gazetteer publication into an expedition on behalf of Prince Kandive of Kaiin. The characters are employed to compile a comprehensive guide to the peoples, locations, and oddities of the lands he sees as his eastern domains. The introduction also includes a congruent in-game opportunity to reside for some weeks among the upper echelons of society in the Great Palace of Kaiin – even if your adventurers are rogues of the lowest sort!

The Old Bank

A Trail of Cthulhu location Residents of Arkham have taken to referring to the abandoned building near the corner of Alliance Street and Whitston Road simply as the Old Bank. Though the signs have been taken down, any local historian can tell you that it was originally incorporated as Mather and Sons, and went out […]

The Holidays of Eversink: Using festivals for plot hooks in Swords of the Serpentine

by Kevin Kulp Eversink is a city of shimmering festivals, holidays and raucous celebration. The city is alive and alight during holidays, often flooded with food and festivity (and actual water, considering the irritating local tide table). Here are a few of the better-known holidays and celebrations. Scouring Day (civic, popular) Eversink’s narrower canals tend […]

Internal Memo Regarding a Fugitive Gargoyle

A handout for The Yellow King: Aftermath Hello Irvin and Tasha – Just a quick memo to put into writing my concerns as expressed in our recent meeting. I believe it is a mistake to deprioritize nonhuman persons of interest as we assemble our investigative list for the Commission. I grant the considerable practical considerations […]

Three New Trail of Cthulhu Campaign Frames

While personal hooks and drives ensure that your investigators are the ones to actually investigate the Mythos, what brings them together, as opposed to pursuing their own solitary mysteries? The Trail of Cthulhu rulebook offers several campaign frames; here are three more. Ghostly Sorcerers Against The Mythos Other ugly reports concerned my intimacy with leaders […]

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