As a result of the Hillfolk Kickstarter, GUMSHOE is now available under the Creative Commons 3.0 Attribution Unported License. The document is a reference for game designers, and is not tuned to teach the game, or provide a playable game experience. If you’re looking for a playable game, seek out such Pelgrane Press titles as […]
In the latest episode of their consarned podcast, Ken and Robin talk scenario presentation, digital cemetery maps, in-character RPG prose and unrescuing Mussolini.
This is a FAQ for people who already have Eternal Lies and want to run it. If this is not you, please do not read it as it contains buckets of spoilers. [spoiler title=”Eternal Lies Frequently Asked Questions”] Next, let’s reiterate: every adaptation of Eternal Lies is different and distinct. One adaptation may flow from […]
by Rob Heinsoo Everyone else seems to be decorating for Halloween so I thought we’d meet the holiday on the threshold with a horror-tinted monster preview from the 13th Age Bestiary. The dybbuk is a creature from Jewish mythology. The version ASH LAW designed takes just as much from Japanese and Korean horror films. Rich Longmore’s […]
by Rob Heinsoo Jonathan and I have moved into a new work phase on 13 True Ways, meeting every afternoon in my garage studio. Long periods of separate work punctuated by discussion. Yesterday Jonathan finished up a big section on icon relations in Drakkenhall and moved on to monster design. Our debate on metallic dragons […]
In the latest episode of their aurulent podcast, Ken and Robin Talk murder hoboes, William Le Queux, Feng Shui and Periclean Athens.
