The sky shakes! The ground quakes! It’s the 500th episode of Ken and Robin Talk About Stuff, and that means… LIGHTNING ROUND!!!
Dracula Daily emails you once a day with the text of whatever elements of (the redacted) Dracula happened on that date. So, a day’s email might be a single entry from Jonathan Harker’s diary, or some pieces of correspondence between Lucy’s suitors. Or nothing at all, if no letters or diary entries are dated that […]
In the latest episode of their lavishly attired podcast, Ken and Robin talk professional GMing, John Stonehouse, Carcosa at the Met Gala, and mysterious Sahara markings.
A scenario hook for The Esoterrorists This one works well for one-shots, particularly at a convention everyone flew into. The team assembles in a diner not so far from a small regional airport. Its Mr. Verity, a nervous man resembling an elderly Steve Buscemi, congratulates them on receiving a simple case for once. Local citizens […]
In the latest episode of their organic, undulating podcast, Ken and Robin F20 time travel, dreamlike artist Joseph E. Yoakum, and Ken’s Austin book raid.
In the latest episode of their lead-lined podcast, Ken and Robin talk frenemy NPCs, cursed airship metal, the Notre Dame sarcophagus, and Ken’s tarot collection.
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell Read the introductory post here. When the Terrible Emperor was overthrown by the first monks, there were many spoils of war. Wanting to avoid the sort of consolidation of power that this Emperor represented, the monks split up the most potent […]
The redoubtable Tim Baker asks over at the Piazza forum for some tips and tricks for integrating One Unique Things into convention games. One of the delights of running 13th Age is the high-wire act of taking the players’, ah, interesting ideas and working them into your scenario, so here’s how I do it. Before […]
In the latest episode of their shrimp-enthralled podcast, Ken and Robin talk boons, architects we’d commission for dungeon design, Colombia’s shapeshifting tunda, and the Popish Plot.
To celebrate Friday the 13th Age, we invited the community of 13th Age GMs and players to send us their questions about the game. We chose 13 of them to answer! Our panel today includes: Rob Heinsoo: 13th Age roleplaying game co-designer and line manager Gareth Ryder-Hanrahan: designer, Eyes of the Stone Thief, Book of […]