By Robin D. Laws “It was not a significant bullet. I am not afraid.” – filmmaker Werner Herzog, upon being shot by a passing assailant wielding a sniper rifle in the midst of a television interview Hit points have remained a part of the roleplaying design lexicon since the beginning because they serve […]
Here are August’s playtesting opportunities. Owl Hoot Trail by Clinton R. Nixon and Kevin Kulp, Sisters of Sorrow, a new Trail of Cthulhu adventure from Adam Gauntlett, and The Gaean Reach by Robin Laws based on the series of books by Jack Vance. Each playtest has its own email link. Please click the link to […]
August is GenCon month, but due to Beth’s foresight we are able to release a just-in-time Page XX. GenCon became a hard target for three new print releases, and when we get back, all these pre-orders will be going out. 13th Age will be the only outstanding pre-order left. These new releases are Night’s Black […]
This edition is on the threshold. All our art by Aaron and Lee is finished. Classes and systems are in place in broad strokes, development is underway, we’re pushing towards completion. The most significant shift in gameplay introduced in this edition come from monster damage expressions. Playtest feedback, and our own games, indicated that our […]
The Prince of Shadows is part thief, part trickster, and part assassin. To some he is a hero; to others a villain. He has squandered the riches of the dwarves, murdered the hopes of a dragon, and plundered the dreams of a god. His exploits have changed the world, but none can tell you his ultimate goals […]
After much preparation, a great leviathan lurches its head from the dark waters of podcasting. Ken and Robin Talk About Stuff, the new podcast featuring Pelgrane Press stalwarts Kenneth Hite and Robin D. Laws, is now live. Bookmark its popping site, as festooned by the finest cartoon stylings of John Kovalic, whose Dork Tower is […]
“The Elf Queen rules the Court of Stars, the one place where wood elves, dark elves, and high elves come together as peers and allies instead of as rivals or enemies. Honed by centuries of experience, the Queen’s innate magic at least equals the Archmage’s spells.”–From the 13th Age icon teaser description. I am left with […]
This year at GenCon, my best friend and I are promoting 13th Age, our new fantasy RPG for people who want more story and more open-ended rules. Twelve years ago at GenCon 2000, some new friends and I were promoting D&D 3E, my corporation’s fantasy RPG. At GenCon twelve years before that, in 1988, my […]

