A review of Armitage Files on Flames Rising.
This is the last of the introductions to the composers for the Eternal Lies suite. My name is Yaiza Varona, I’m Spanish, born in Barcelone but lived most of my life in Tenerife, Canary Islands. I am a musicologist and composer. When James Semple offered me the chance to be part of this project, even […]
This past weekend I was in beautiful Regina, Saskatchewan for a wedding. While the bride entertained hosted a girls night out for female out-of-town guests, I was paired with a conveniently rounded-up game group for a BBQ and an RPG session. As if I planned it that way, Skulduggery serves perfectly for this sort of […]
A review of Watchers in the Sky, courtesy of Matthew Pook.
Robin discusses Skulduggery on The Game’s the Thing podcast.
The ENnie award nominations are in. Armitage Files has been nominated for best adventure, with Shadows over Filmland taking an honourable mention. And Jérome gets a richly deserved nod for his cover artwork on Rough Magicks. Last July in Page XX, Jérome let us into the secrets of his photomontage technique in creating this amazing […]
Over the last couple of installments (here and here) I discussed structure as something that mostly takes care of itself if you manage the dramatic rhythms of your roleplaying session on a beat-by-beat basis. Now it’s time to break that down a bit. Our first step is to nail down what we mean by a […]
Last time I talked about allowing the structure of a session or campaign to arise organically, as opposed to imposing it in advance. Let’s drill deeper into that idea with some techniques and examples. Organic structures are built on disparate story threads that eventually converge. The best source of story threads are your players. These […]