In the latest episode of their beautifully crafted podcast, Ken and Robin talk cost systems and freebies, the Wagner Group, Crungus the AI monster, and the timeline where William Morris invents RPGs.
In the latest episode of their glossy, saddle-stitched podcast, Ken and Robin talk Pyrkon, slow burn horror scenarios, the paper shortage’s impact on game publishing, and the Fresno Nightcrawler.
Fear Itself and most other GUMSHOE games use a Stability system that’s inspired by the classic Call of Cthulhu ‘mental hit points’ approach – your character has a big pool of Stability that gets ablated over time by horrific encounters, until you’re eventually forced to ‘heal’ or get taken out. This approach works well for […]
In Episode 480 of Ken and Robin Talk About Stuff, we used the essential elements of Mythos deities to create a new dread entity, Qotha-Nhur’rin, the Destruction at the Heart of Creation. Here she is, in Trail of Cthulhu Mythos god format. “Everything was horribly damp and bedewed, and I thought I saw an […]
In the latest episode of their tannic but insouciant podcast, Ken and Robin talk slow burn horror, Shaker Heights and the torso murders, antivax cemetery creeping, and occult wine.
One of my favourite techniques for livening up a campaign is to hand out a bunch of disposable characters for the players to play for a single session. It’s certainly not original to me: Ken’s often spoken of the genius of the Raid on Innsmouth scenario for Call of Cthulhu, which gives the players command […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Dagmara Matuszak Read the introductory post here. Anyone who has read any of my stuff knows that I’m a big fan of pirate adventures in 13th Age. With that said, if you’ll indulge me, here are some cool pirate items. I guess you […]
In the latest episode of their self-explanatory podcast, Ken and Robin talk WhatIsThis plot hooks, Arminius Vambery, categories of fictional characters, and Soviets on the moon.
In Episode 478 of Ken and Robin Talk About Stuff, we laid out the common elements of Cthulhu Mythos deities. For posterity and ease of searching, here’s the list of necessary ingredients we arrived at. Cosmic Scale: The entity’s existence is not localized to a single culture or for that matter to one planet. Instead […]
The sky shakes! The ground quakes! It’s the 500th episode of Ken and Robin Talk About Stuff, and that means… LIGHTNING ROUND!!!