Welcome to Ellen!

We’re excited to welcome Ellen Abolt to Pelgrane! Ellen handles all things VTT at Pelgrane, bringing your favorite Pelgrane games to your favorite VTT platforms. She also coordinates streams on the Twitch, and helps keep other behind-the-scenes work moving. You may recognize her from the Splitting Dragon Empire, Pelgrane’s 13th Age actual play stream where she […]

Operation Parachute

A scenario hook for The Fall of Delta Green   Any time after the resolution of the Gary Powers U-2 shootdown crisis in February of 1962, your DELTA GREEN agents are drawn into a shadow version of that incident that starts over the skies of Mongolia. During this period Mongolia is an independent, Soviet-aligned communist […]

See Page XX – March 2022

New Releases A Cigarette, A Blindfold and You – A PDF one-shot The Yellow King RPG adventure for The Wars setting. Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns. Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu […]

View from the Pelgrane’s Nest – March 2022

Since last I wrote, Russia has invaded Ukraine. We join with the international community in condemning this action, and we support the Ukrainian people’s defiant stand in the face of this oppression. To that end, we’ll be donating 50% of all our sales for the next week to the International Red Cross’s Ukraine fund. And […]

See Page XX: Sketching Out Your Yellow King: Aftermath Series (Part Two)

Our sample outline of an Aftermath series continues with more capsule scenario concepts. Start here if you missed Part One. It Came From the Bronx Park Zoo The team probes the shudder-inducing secrets of this experimental Castaigne regime creature hybridization facility. A sapient ex-subject might support itself by acting as a hired assassin, or seek […]

Variant Uses For Sense Trouble

Sense Trouble’s an unusual General Ability – it’s called for by the Keeper, not the players, and it gives information instead of accomplishing a task (even if the only information it gives is “Agh! Run away!”,  which, to be fair, is highly useful in a Cthulhu game). It’s hard to know how much Sense Trouble […]

Creatures of Unremitting Horror: Steerage

From the upcoming Ocean Game sourcebook… Steerage There are bugs underneath the skin of the world. Scratch, and they come out. Scurrying around in darkness. Fly the light. They start out small. You’d mistake ‘em for silverfish, those little crawly things, like little white termites. But they grow. It’s when they’re as big as fat cockroaches that you […]

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