by Jay Godden, editing by Isaac Rolfe and Rob Heinsoo, art by Tangmo Cecchini) Introduced in Loot Harder, by ASH LAW, magic item sets can help to enhance some of the storytelling potential of magic items. Even in a game like 13th Age where magic items are limited by level and by chakra, by epic […]
“As he replied to my mocking allusion to the beetle by echoing my own words, he vanished, — or, rather, I saw him taking a different shape before my eyes. His loose draperies all fell off him, and, as they were in the very act of falling, there issued, or there seemed to issue out […]
In the latest episode of their well-planned podcast, Ken and Robin talk architectural LARPing, anti-vaxxers as contemporary Gnostics, and Ken’s epic Dundracon book haul.
Today, March 4th, is GMs Day, where we celebrate that most important of RPG superstars – the GM. Steadfastly supporting gamers everywhere by researching and sourcing new games, learning the rules, and running them, GMs are the driving force behind everything we do. To show our appreciation, for the next week GMs can get 50% […]
A Foe for The Yellow King Roleplaying Game Mixed into tattoo ink, water from the dark lake of Hali does more than achieve a richness of black tone unavailable from terrestrial pigments. It transforms the tattoo recipient into a sleeper agent for the King and his court. The magic inherent in the tattoo remains dormant […]
In the latest episode of their geodesic podcast, Ken and Robin talk bringing back recurring villains, Buckminster Fuller, creepity animals for the Yellow King RPG, and Operation Gladio.
In the latest episode of their ink-spattered podcast, Ken and Robin talk choices in published scenarios, the figures who inspired King Arthur, Sarah Bernhardt’s Sphinx, and UFO aliens’ love of New Mexico.
There’s always a dragon. Maybe it’s down there in the darkness of the dungeon, last and greatest of the monsters. Its long sinuous body coiled around a bed of stolen treasure, it slumbers, waiting for some doomed fools to make their way down past the upper levels, waiting for the final battle to come. Maybe […]
We’re looking for GMs to run our games at Gen Con Online, and also at the in-person event in Indianapolis! If you’re interested in joining the GM crew at Gen Con, please email support@pelgranepress.com (click here to open with your email client) with the following info: Your name Your Gen Con registered email address Your t-shirt […]
New Releases Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns. Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu The Book of the New Jerusalem pre-order – Read it alone as an entertaining resource on English folklore, […]