It’s once again the time of year when the Ancient of Pelgranes flaps its hoary wings and takes flight across the Dying Earth, when Simon runs his annual 13th Age game and – entirely co-incidentally – asks me to write up a monster. This time, it’s Underkrakens. Now, Underkrakens are described in 13 True Ways […]
In the latest episode of their faux feline podcast, Ken and Robin talk conceptual vs. in-play problems, the Chester Cat Hoax, allegory, and the Bridgewater Triangle.
Having completed our selection of New Legacies, here are some extra individuals for your Dracula Dossier campaigns… Sailor Name: Olaf Frydenlund Possible Role: HGD Shipping Employee Description: Tall, Nordic, chapped skin from exposure. Innocent: Frydenlund’s a sailor, from a long line of sailors. There’s sea-salt in his blood, and he’s got a restless soul. He’s […]
In the latest episode of their brazenly heady podcast, Ken and Robin talk sidekick-based play, Vladislav Surkov, the kingdom of Ys, and Roger Bacon.
The reality of the final This is Normal Now sequence of The Yellow King Roleplaying Game dials up or down in weirdness. In its more openly unreal modes, Ironic Normal and Normalcy Shift, new quasi-Carcosan lifeforms stalk the land. The most terrifying of these are the deadly rampagers, which come in various shapes and sizes. […]
Behemoths: Paths of the Koru is going into editing in May and now it has its cover: another collaboration between Rich Longmore (pencils) and Lee Moyer (paints and light)! My concept for the cover was to show a kaiju-plus-sized Koru Behemoth’s face behind the central towers of Drakkenhall, as they’d previously been illustrated by Aaron […]
In the latest episode of their mystically abstract podcast, Ken and Robin talk gremlin warnings, Arkham in 2022, Wassily Kandinsky’s Yellow Sound, and the Octopus conspiracy theory.
The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]
When brainstorming for new See Page XX articles, one comes up with lots of ideas that aren’t enough for a full piece, but might spark something if you put them out into the world. So, here’s a grab bag of ideas that almost, but not quite, made it. Maybe they’ll take root in one of your games. […]
The series outlines for The Yellow King Roleplaying Game now reaches the last of the canonical four sequences, This is Normal Now. Previous installments cover Paris Part One and Part Two, and The Wars, Part One and Part Two, and Aftermath, Part One and Part Two. As before, this outline presents one way to do […]