A scenario hook for The Fall of Delta Green Any time after the resolution of the Gary Powers U-2 shootdown crisis in February of 1962, your DELTA GREEN agents are drawn into a shadow version of that incident that starts over the skies of Mongolia. During this period Mongolia is an independent, Soviet-aligned communist […]
In the latest episode of their charmingly appointed podcast, Ken and Robin talk Edwardian ghost LARPing, WW2 map history, a Nazi viticulturist, and the Jesus’ Wife hoax.
New Releases A Cigarette, A Blindfold and You – A PDF one-shot The Yellow King RPG adventure for The Wars setting. Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns. Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu […]
Since last I wrote, Russia has invaded Ukraine. We join with the international community in condemning this action, and we support the Ukrainian people’s defiant stand in the face of this oppression. To that end, we’ll be donating 50% of all our sales for the next week to the International Red Cross’s Ukraine fund. And […]
Our sample outline of an Aftermath series continues with more capsule scenario concepts. Start here if you missed Part One. It Came From the Bronx Park Zoo The team probes the shudder-inducing secrets of this experimental Castaigne regime creature hybridization facility. A sapient ex-subject might support itself by acting as a hired assassin, or seek […]
Sense Trouble’s an unusual General Ability – it’s called for by the Keeper, not the players, and it gives information instead of accomplishing a task (even if the only information it gives is “Agh! Run away!”, which, to be fair, is highly useful in a Cthulhu game). It’s hard to know how much Sense Trouble […]
From the upcoming Ocean Game sourcebook… Steerage There are bugs underneath the skin of the world. Scratch, and they come out. Scurrying around in darkness. Fly the light. They start out small. You’d mistake ‘em for silverfish, those little crawly things, like little white termites. But they grow. It’s when they’re as big as fat cockroaches that you […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer Read the introductory post here. These items were taken on a quest by a Knight of a past age. The Emperor’s Winter Court was interrupted by a creature from out of the depths of the Wild Wood. Similar […]
by Jay Godden, editing by Isaac Rolfe and Rob Heinsoo, art by Tangmo Cecchini) Introduced in Loot Harder, by ASHLEY LAW, magic item sets can help to enhance some of the storytelling potential of magic items. Even in a game like 13th Age where magic items are limited by level and by chakra, by epic […]
“As he replied to my mocking allusion to the beetle by echoing my own words, he vanished, — or, rather, I saw him taking a different shape before my eyes. His loose draperies all fell off him, and, as they were in the very act of falling, there issued, or there seemed to issue out […]