13th Sage: How to Get a Free +2 Bonus in Combat

The Combat Modifiers section on page 171 of the core book suggests giving +2 to attacks that have “advantageous circumstances” and -2 to attacks from adverse circumstances. The bonus can come from a particularly clever use of the terrain or a surprising combat maneuver. A bonus might also come from some special circumstance of the […]

Night of the Hazmats

A scenario hook for The Yellow King Roleplaying Game: This Is Normal Now  The investigators step into the path of the rubbery yellow entities called hazmats when they look into the disappearance of an environmental activist. They discover that she had planned to go undercover as an employee of a toxic waste disposal company called […]

Ken and Robin’s Axes of RPG Design

On the Ken and Robin Talk About Stuff podcast we recently wrapped our series on the various axes or oppositions that distinguish tabletop RPG designs. For future reference, here’s the list: A game has Elegance if all of its subsystems work in the same way, stemming from a central resolution mechanic, or is Ornamented if […]

Final hours of the Suburban Consumption of the Monstrous Kickstarter

Within the creaking bones of this old home, you sit in awkward silence with faces you’d rather not speak at around a lavish table. You puppeteer your words and motions with cautious care, ensuring you don’t step out of line or startle any of the other guests. You play along until the bell rings. Dinner […]

Cult of the Terrible Snack

One of the major factions in the Eyes of the Stone Thief campaign is the Cult of the Devourer, a cabal of fanatics, wizards and fanatical wizards (wizardly fanatics) who worship the Living Dungeon as a god of vengeance. As outlined in the campaign (p. 302), the cult was originally founded, many ages ago, by […]

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