By Kevin Kulp “Bookhounds of Eversink” (p. 28 of the Adventurer’s Edition) is a quick-start campaign setup for your Swords of the Serpentine game. The premise, which will be familiar to folks who have read or played in Pelgrane’s other Bookhound game Bookhounds of London, is that adventures focus on the acquisition or sale of […]
“While America needs you, my son, you shall not die!” — Bruce Carter I, to the Fighting Yank (Bruce Carter III), in Startling Comics #35 (Sep 1945) The Shield was the first, and Captain America was the greatest, but lots and lots of heroes donned the red-white-and-blue and punched Nazis in the 1940s. Many of […]
In the latest episode of their smoothly escalating podcast, Ken and Robin talk scenario preludes, the Frankokratia, third acts, and the Philadelphia Experiment.
During the Paris sequence of The Yellow King Roleplaying Game, the art student characters may while a decadent evening at Montmartre’s Cabaret du Néant—or as they may know it, the Cabaret of Nothingness. Seated at the coffin-like tables of its Salle de Intoxication, they order from servers dressed as monks and morticians. Overhead dangle skeletal […]
District Knowledges, used in the Station Duty campaign frame in The Esoterrorists and in Cthulhu City, are a special set of investigative abilities designed for use in games where a particular city is of paramount importance – and the city’s right there in the title in Mutant City Blues! The districts in your Mutant City […]
The Free RPG Day adventure Make Your Own Luck was the first published 13th Age adventure I ever ran. (Well, not counting The Wreck of Volund’s Glory, which I wrote!) I love how much it does within the confined space of a city under siege, and I come back to it again and again—incorporating it […]
Ken and Robin mark 9 years of podcasting with a 450th episode LIGHTNING ROUND!!!
This cocktail isn’t as brilliant an invention as the GUMSHOE mechanic of the same name, but it’s mighty tasty all the same. If you’re drinking it, you have by definition planned in advance to have the ingredients on hand. Preparedness Test 1 ½ shot Kraken spiced rum ½ shot red vermouth ½ can aranciata rossa […]
In the latest installment of their clearly enunciated podcast, Ken and Robin talk geocaching scenarios, the CIA’s Rex Harrison mask, directional taboos, and sinister Argentine occultist José López Rega.
To discard most Shock cards, characters in The Yellow King Roleplaying Game pay a price or take a risk. There’s an easier way to make this Shock Card disappear. Shock Card 2 shots bourbon ½ shot cherry brandy 1 shot red vermouth 2 dashes Angostura bitters ½ can limonata Stir, serve on the rocks. The […]