In the latest episode of their reliable, well-secured podcast, Ken and Robin talk running for loose cannon characters, Bush Wars in Fall of DELTA GREEN, the Belle Époque Paris morgue, and Chicago’s floating clamshell baby.
Due to popular demand, we’re excited to release the 13th Age Quickstart Rules! This quickstart document includes the rules and advice you’ll need to run or play a game or three of 13th Age Roleplaying Game. You’ll also need a couple of other things: an introductory adventure, pre-generated characters, and some d20s, d8s, and other […]
My usual advice for handling iconic benefits in 13th Age is to push as much of the work as possible onto the players. The GM has enough to do running the game and playing all the monsters and non-player characters without adding the burden of working a random number of iconic associations into the storyline. […]
You’ve bought the hit singles and most popular collections. This summer sale gives you 25% off PDFs of the Pelgrane deep cuts – some rare gems of games that we feel are sadly overlooked compared to our other games. Here’s what’s in the offer: The Gaean Reach: The Roleplaying Game of Interstellar Vengeance, brings […]
It’s been a while, but we’re keeping on keeping on over here in the Pelgrane’s Nest, and hope you’re all keeping safe and well. We’ve been beavering away on the new website, as well as new releases like this month’s Find FOREVER to keep you entertained until life returns to normal. New Releases Find FOREVER […]
As a company with tentacles in many countries, we’re taking comfort from the fact that the vaccines are, indeed, finally rolling out around the world. Our USAian Pelgranistas were the first to be vaccinated, followed by our some of our UKians. Us Irish Pelgranes are about to get our second shots, but the new Delta […]
We’re looking for GMs to run our games at Gen Con Online 2021 and other virtual conventions! If you’re interested in joining the GM crew at Gen Con, please email support@pelgranepress.com (click here to open with your email client) with the following info: Your name Your convention-registered email address (if different from the email you’re using […]
A column about roleplaying by Robin D. Laws Previously in See Page XX, I laid out a two part sample outline for a Yellow King RPG: Paris series. By popular demand, I’m now going to do the same for the next of the game’s four sequences, The Wars. As before, this is a starter framework […]
For some time now, the Agents have been on the trail of something called FOREVER. From what they’ve gathered, FOREVER is some sort of vampire-connected program run by shadowy elements within the United States intelligence community. Some claim FOREVER’s an ultrablack operation, a dozen levels higher and deeper than anything at Groom Lake. Other accounts […]
For a limited time only, get the complete four-volume The Yellow King Roleplaying Game PDFs (retail price $55), along with MP3s of the six atmospheric music tracks in James Semple’s haunting The Yellow King Suite, for just US$17.95 at the Bundle of Holding. And if you pay more than the current threshold price, you also […]