See Page XX – August 2020

As we enter the fifth month of lockdown, gaming continues to develop online. We recently attended (the first?) Gen Con Online, and were surprised by how busy it was – our panels will be appearing on our YouTube channel shortly. We’ve also reconnected with our friends at the Bundle of Holding to offer the Compleat […]

View From the Pelgrane’s Nest – August 2020

Current News: The Dying Earth RPG in the Bundle of Holding I sometimes joke that it should be actually be called The Un-Dying Earth RPG, because it’s still going strong since it became the game that spawned not just our company, but also, our company name. The celebrated fantasy novels by Jack Vance on which […]

See Page XX: Pardon Me, I Must Be Going

This post originally appeared on DyingEarth.com between 2004 and 2007, but could prove useful for the many subsequent GUMSHOE systems. A column about roleplaying by Robin D. Laws On a fundamental structural level, RPG sessions are their own beast, and are unlike movies, TV, and books. However, these related storytelling forms are always worth looking […]

See Page XX: Pitches and Misses

This post originally appeared on DyingEarth.com between 2004 and 2007.  A column about roleplaying by Robin D. Laws Last summer’s Origins convention in Columbus, Ohio gave me a platform for an eye-opening experience, and not an especially pleasant one, at that. It made me want to sharpen my own game as a designer and self-promoter, […]

See Page XX: Tear Up Your Character Sheet, You’ve Been Voted Off the Island

This post originally appeared on DyingEarth.com between 2004 and 2007.  A column about roleplaying by Robin D. Laws I always thought that the great breakthrough of the roleplaying hobby into the pop culture mainstream would occur at a remove. As Hollywood’s obsession with brightly-colored genre properties ready for their CGI close-ups accelerates, I always figured […]

View from the Pelgrane’s Nest: Game Designers’ Favorite Games – May 2006

The following article originally appeared on DyingEarth.com in May 2006. Game Designers’ Favorite Games Every games designer has an inner games geek (sometimes not so inner) who spent hours playing the RPGs you know and love. We’ve all played D&D, GURPs and other big names, but what about the slightly obscure? Perhaps they are games […]

Special Relationships Are Not Special Snowflakes (Or At Least, Not If You Do Them Right)

by Lisa Padol When I first started running the Dracula Dossier, setting up the 1894 group, one of my players wanted a special relationship with Dracula. They wanted to have had their character have met Dracula as a child and for Dracula to have taken a liking to them. After all, the player argued, just […]

One-Hero Play: Two-Player Adventures in Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine doesn’t use Robin D. Laws’s One-2-One rules (including Edge and Problem cards), but the game is designed to play superbly with only one player and one GM. This type of adventure echoes the model of classic fantasy literature such as Conan or Elric where a main hero tackles […]

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