In the latest episode of their temptingly powerful podcast, Ken and Robin talk cursed items, DELTA GREEN’s Bay of Pigs, blind French organists, and iridology.
He’s written several books and more than one chapter on the subject. In this Pelgrane Press video dispatch, GUMSHOE and DramaSystem designer Robin D. Laws distills it all down to his top game mastering tip.
The following article originally appeared on an earlier iteration of See Page XX in October 2007. A column on roleplaying by Robin D. Laws Mixing and Matching With GUMSHOE In addition to its primary goal of rethinking the way we run investigative scenarios, GUMSHOE is also an ongoing experiment in rules modularity. Along with whatever […]
The following article originally appeared on an earlier iteration of See Page XX in October 2007. News from Pelgrane Press Since the last missive, we’ve attended GenCon, released three new books and playtested the first pass of Trail of Cthulhu. Three new manuscripts have been laid out and are queued for printing, one awaits layout […]
The Utility spell in 13th Age is a lovely way to cram all those spells that are great in the right situation, but useless most of the time into a single handy package. This article presents two variants on the regular Utility spell. Each one takes up a spell slot, as usual. Illusion Utility Spell 1st – disguise self Range: […]
In the latest episode of their cow-shaped podcast, Ken and Robin talk finding story in setting, Utopian architecture, a three-eyed Yellow King foe, and David Lynch’s Revenge of the Jedi.
The following article originally appeared on DyingEarth.com in September 2006. Updates Gomoshan’s Tomb QuickStart Rules GUMSHOE and Esoterrorists Rhialto Update Corrections and Clarifications Gomoshan’s Tomb This month brings the release of Gomoshan’s Tomb, a scenario in the well respected tradition of exploring and looting ancient ruins – though with suitably distinctive Dying Earth twist to […]
GUMSHOE divides abilities according to whether failure at that ability can drive narrative. Because it is never interesting to fail to get information, you never fail with your investigative abilities. General abilities, on the other hand, do offer the possibility of something interesting—if often horrible—happening when you fail a test. You can fail to run […]
The following article originally appeared on DyingEarth.com in June 2006. June brings us to the completion of work on our webstore. Substantial progress has also been made on all of our outstanding manuscripts, and what’s more, new roleplaying games in the pipeline – yes, that’s plural. And remember at the store, you may obtain a free […]
The following sample article from the Dying Earth RPG‘s Compendium of Universal Knowledge originally appeared on DyingEarth.com between 2004 and 2007. The Asm Canon The asm is a demon-insect cross. They are primarily black in color, humanoid with compound eyes, and with other insectoid features such as their grinding mandibles and bristling antennae. In many specimens several large […]