Kenneth Hite’s Top Game Mastering Tip

For International GMs Day, Ken’s favorite GMing tip is very timely indeed. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane Press games, […]

13th Sage: How to Create an Adventure Using a PC’s Background

In the 13th Age Facebook group, a new GM asked for good examples of PC backgrounds. I offered some, but couldn’t help also giving advice on what makes a good background. (It’s one of my favorite mechanics in the game.) I said that a good background doesn’t just outline your character’s backstory in three or […]

Call of Chicago: Liam Tobin, Spymaster

“Tall, gaunt, cynical, with tragic eyes … like a man who had seen the inside of hell.” — description of Liam Tobin by IRA mole David Neligan Michael Collins, the George Washington of Ireland, picked a 23-year-old man named Liam Tobin to be his spymaster. If I were related to George Washington’s spymaster, I’d never […]

Campaign Wins

This idea was suggested to me by the Chatty DM, although in doing due diligence I found that Rob already mentioned it in a “Rob says” sidebar in the 13th Age GM’s Screen & Resource Book. So, the first piece of useful, actionable advice in this article is “go read the Resource Book in detail, […]

Mine the Works of Jean Béraud for Yellow King: Paris

The paintings of the Russian-born French artist Jean Béraud (1849-1935) offer a trove of inspiring images for the Paris sequence of your Yellow King game. Straddling the warring Impressionist and Academic camps, he specialized in scenes of everyday life and worked during and beyond the game’s 1895 setting. Like the action of a typical scenario, […]

The GM Screen of Narcissus

I ran a 13th Age one-shot for some wonderful authors as a part of the online TBRCon (check out the full set of panels), and the fact that it was recorded gives a chance to talk about one of the most important but most ephemeral aspects of rpg play – gamemastering decisions. As a GM, […]

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