How to Add Cthulhu to Your Fantasy Game

Our virtual panel series cleans ichor from its blades as very special guest Sandy Petersen joins Swords of the Serpentine designers Kevin Kulp and Emily Dresner, along with Kenneth Hite, Gareth Ryder-Hanrahan and moderator Robin D. Laws to provide tips and hooks for mixing swords and eldtrichery.

Call of Chicago: Averoigne 1895

“My shadowy visage, grey with grief, In sunken waters walled with sand, I see — where all mine ancient land Lies yellow like an autumn leaf.” — Clark Ashton Smith, “The Kingdom of Shadows” Robin has staked out Paris with his customary élan, and Robert Chambers has toured us through Brittany, but there’s at least […]

13th Sage: Swords, Super-Science, and Sorcery

“The world blew up in a thousand atomic fireballs.” – Ralph Bakshi’s Wizards (1977) “Books (including tomes, librams and manuals), artifacts, and relics are of ancient manufacture, possibly from superior human or demi-human technology, perhaps of divine origin; thus books, artifacts, and relics cannot be made by players and come only from the Dungeon Master.” […]

My Favorite Monster with Ruth Tillman

When the Pelgranes started talking about their favorite monsters, @brightneedle jumped in to put dibs on her subterranean, misunderstood besties. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables taut, thrilling […]

My Favorite Monster with Rob Heinsoo

13th Age designer Rob Heinsoo takes you on a tour of the monsters he has known and loved throughout his gaming career, before finally naming on a particularly powerful and clever adversary as his favorite monster. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can […]

More Hideous Randomness

Building on fond memories of other random generators, what might a random Trail of Cthulhu adventure generator look like? The tables below generate a highly random Trail mystery. As with all random generators, the goal is to prompt the Keeper’s creativity in connecting disparate elements – don’t expect coherence from random rolls alone! Adventure Hook […]

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