The Lion and the Aardvark

These confusing times of Internet trolls, one-percenters, toxic fame, and impending singularity cry out for clarity—the clarity found in Aesop’s 2,500 year old fables. 70 writers from across the creative spectrum bring their modern sensibilities to this classic format. Zombies, dog-men and robot wasps mingle with cats, coyotes and cockroaches. Parables ranging from the punchy […]

The New Hero Volume 2

Every generation fits the time-honored constants of the hero tale to its own needs. Today’s serial adventurers, whether they burst from re-envisioned histories or ply the humming foredecks of an imagined future, ride a cresting cultural wave. Through thirteen thrilling stories of threatened identity and vanquished disorder, The New Hero 2’s diverse cast of top […]

The New Hero Volume 1

Older than the written word and more popular than ever today, the hero story crosses cultures as an eternal constant. The New Hero gathers an unexpected team of writers, celebrated and emerging, to deliver fourteen thrilling and distinctive variations on this classic theme. Their new heroes span the spectrum from post-apocalyptic seer to post-traumatic arm-twister, […]

The New Gothic

The Gothic is the most enduring literary tradition in history but in recent years friendly ghosts and vegetarian vampires threaten its foundations. The New Gothic is a collection of short stories which revisits to the core archetypes of the Gothic, the rambling, secret-filled building, the stranger seeking answers, the black-hearted tyrant, and reminds us not […]

Call of Chicago: The Shadow From the Office

For the long cases they seized proved upon opening to contain some exceedingly gruesome things; so gruesome, in fact, that the matter could not be kept quiet amongst the denizens of the underworld. — H.P. Lovecraft, The Case of Charles Dexter Ward Although DELTA GREEN keeps most of its attention focused north of Boston during […]

13th Sage: How to Customize Monsters – The Human Thug

When you need a new monster in 13th Age, customizing an existing monster is a great option. For this post, we’ll turn an existing monster—the human thug—into a variety of guards from across the Dragon Empire by adding a single, distinctive special ability. Player characters in 13th Age (and almost every other RPG) tend to […]

Clues vs. Leads

The core concept of GUMSHOE can be simply stated (or shouted from the rooftops) as “it’s always more fun when the players get the clue”. One could argue, though, that it’s sometimes more accurate to say that the players always get the lead. A lead is a clue that leads in to another scene. Leads […]

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