In the latest episode of their unswervingly loyal podcast, Ken and Robin talk Night’s Black Agents vampire concealment, Gideon & Longknife, Robin’s Yellow King novel, and Time Inc vs the Iowa caucuses.
One stretch goal we didn’t get to in the DRACULA DOSSIER Kickstarter was the Plague capstone, where Dracula weaponises a new virus and takes over the world. I rather wish we’d hit that one – all that research and preparation would have been handy right about now. Anyway. Like the rest of the world, the Pelgranes are […]
St. Patrick. Your only man, really. Taken as a slave to Ireland, escaped, then went back to bring Christianity to the heathens of Ireland. A grasp of both theology and vegetation, by all accounts. Got rid of the snakes, so he did, so he did. Best known now for being a really effective marketing campaign […]
When I run The Yellow King Roleplaying Game in one-shot format, I improvise based on the Deuced Peculiar Things players specify. I provide them with this set of Paris pregens, which leaves the Deuced Peculiar Thing open for all but the Belle-Lettrist. I use that essayist character to cheat my way to the fun, and […]
For no reason that I can think of offhand, you may be wondering how to stay fit now that you’ve been sent home from work. (In this scenario you are lucky enough to have a job that can send you home, and also fortunate enough to be able to contemplate an exercise routine.) I swore […]
In the latest episode of their crispy-in-a-good-way podcast, Ken and Robin talk agency in the sandbox, air frying, Alphonse Bertillon, and numbers stations.
One of the Things I Always Say is that a GUMSHOE investigative ability list is basically a list of questions the players can ask the GM – but it’s also a useful list of questions to ask yourself when writing an adventure. Certainly, when I initially conceive of an adventure, I’ll come up with three […]
A column about roleplaying by Robin D. Laws While developing collaborators’ scenarios for Black Star Magic, I found myself puzzling out a design style question arising from a particular feature of QuickShock. In previous iterations of GUMSHOE, and most other games with hit points or a hit point-like function, characters can theoretically leave play at […]
We’ve been so relieved and excited that the Yellow King RPG is finally available to non-Kickstarter backers that it’s still dominating our thinking here in the Pelgrane’s Nest, even to the extent of adding a new YKRPG product (the basic Shock & Injury decks) to our webstore. However, don’t let that distract you from the big […]
March is a big month for birthdays here in the Pelgrane’s Nest, with Gareth, Noah, me, and Rob all celebrating this month. March also feels like spring is finally here; winter is past, and the world begins anew, tf. ***NEW*** The Book of the Underworld This month’s latest release is the campaign setting Book of […]