The core concept of GUMSHOE can be simply stated (or shouted from the rooftops) as “it’s always more fun when the players get the clue”. One could argue, though, that it’s sometimes more accurate to say that the players always get the lead. A lead is a clue that leads in to another scene. Leads […]
In the latest episode of their pageant-like podcast, Ken and Robin talk where to start with Earth, your conspiracy bookshelf, Moina and Samuel Mathers, and The Rise of Skywalker.
A funny thing happened on the way to the Crown of Axis arena. Wade’s request for a cover image featuring two powerful female gladiators had been executed in style by Aaron McConnell: original sketch For a change, Aaron decided to hand-paint the piece, old school instead of digital. That turned out to create a delivery […]
We’re looking for GMs to run our games at Gen Con Online 2020 and other virtual conventions! If you’re interested in joining the GM crew at Gen Con, please use this form to let us know what you’d like to run. If you’d like to run Pelgrane games at other conventions, please email support@pelgranepress.com (click […]
As addressed in an earlier piece, you may want to deploy a nastier set of Shock and Injury cards when playing The Yellow King Roleplaying Game in one-shot format. The cards mentioned there give you a steeper doom spiral. But some con games may tick along safely until the very last moment, where dramatic necessity […]
For an indefinite but limited time only, send a pic of yourself holding The Yellow King Roleplaying Game to Robin on Twitter (@RobinDLaws) and he’ll put it through this lovely and not at all harmful Carcosan filter for you. The Yellow King Roleplaying Game takes you on a brain-bending spiral through multiple selves and timelines, […]
In the latest episode of their delicious yet impeccably organized podcast, Ken and Robin talk GUMSHOE with more die rolling, Auguste Escoffier, Hellenism at the British Museum, and Belle Epoque bookhound Edmond Bailly.
The Yellow Sign featured heavily in The Yellow King Roleplaying Game and its associated banners and art radiates an alien clarity. As created by graphic designer extraordinaire Christian Knutsson, its imperfections exist within the calm and implacable surety of the Pallid Mask. Yet not everyone in the clashing realities of the game pulls the same […]
A spooky child’s drawing depicts a cryptic staircase that goes “to the bottom of the universe”, a blood-drenched skeleton, and a shadowy monster. What might it signify (other than “these parents are so neglectful they not only produce children who make such drawings, but also exploit them when they’re in need of a quick Page […]
In a very special episode dedicated to The Yellow King Roleplaying Game, Ken and Robin talk time as a game mechanic, the Skin Affair, strange machinery in the Belle Epoque, and the Martinist magician Papus.