Tag Archives: 13th age

New 13th Age monster – the Uchawa

by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]

Dicey Stunts for 13th Age

By Brian Slaby Dicey Stunts is an expansion of the “Dicey Moves” section of the 13th Age core rule book, which allows for any character to exercise their narrative creativity during combat — much like a Rogue with the Swashbuckle talent. (If they succeed at an appropriate skill check, of course!) Talents such as Swashbuckle, […]

13th Age character class – the Witch

The Witch by Christopher J. Ferguson OVERVIEW Mortals reach out to their gods through faith.  But faith has a darker underside.  Those who do not find succor through the established temples may turn to priestesses and priests who work outside the church hierarchy.  These witches, as they are often called, are an alternate channel to […]

13th Age character class – the 1st Age Cleric

By Mark Craddock 13th Age and the Archmage Engine that drives it has become the clear frontrunner for most of my gaming needs since I got in on the Second Escalation Edition.  However, I run many games for both my kids and new players, and sometimes I want something leaner.  That’s how I came to […]

Trail of Cthulhu and the 13th Age

Trail of Cthulhu was a game-changer for Pelgrane. I was very excited when Chaosium agreed to the license, and when I added Kenneth Hite to Robin Laws’ GUMSHOE system I was pretty sure we had horror gamer catnip. The analogy with 13th Age is plain. Take the two developers of the previous versions of D&D, […]

Horizon, Commanders, Mummies: a 13 True Ways Update

By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]

Horizon, Commanders, Mummies: a 13 True Ways Update

By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]

Praise for 13th Age: “We’re Getting The Best of All Worlds”

We had high hopes for 13th Age, but its popularity took even us by surprise. Very quickly the game attracted a strong community of passionate fans who’ve run some amazing campaigns, and used the new DIY-friendly mechanics created by designers Jonathan Tweet (D&D 3rd edition) and Rob Heinsoo (D&D 4th edition) to create new classes, spells, […]

Jonathan Hicks review of 13th Age on RPGNet

Another great review from Jonathan Hicks, the Farsight Blogger, about 13th Age. Jonathan says, “I think this is a great game. It’s wonderfully presented, colourful, full of flavour and brimming with great ideas that can not only work for 13th Age game but pretty much any roleplaying game, D&D or otherwise” Giving it a classy […]

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