Version 4.0 adds Bestiary 2 to the earlier core book, Bestiary 1, and 13 True Ways! [updated March 30, 2023] This is the home of the 13th Age / Archmage Engine System Reference Document. For licensing information, go here. It contains all the open content from the 13th Age RPG – the Archmage Engine. Whether […]
Tag Archives: 13th age
by Rob Heinsoo Everyone else seems to be decorating for Halloween so I thought we’d meet the holiday on the threshold with a horror-tinted monster preview from the 13th Age Bestiary. The dybbuk is a creature from Jewish mythology. The version ASH LAW designed takes just as much from Japanese and Korean horror films. Rich Longmore’s […]
by Rob Heinsoo Jonathan and I have moved into a new work phase on 13 True Ways, meeting every afternoon in my garage studio. Long periods of separate work punctuated by discussion. Yesterday Jonathan finished up a big section on icon relations in Drakkenhall and moved on to monster design. Our debate on metallic dragons […]
Wow! There are over 500 GMs playing through Tales of the 13th Age organized play program right now, and an average of 5 new GMs joining us every day! At 5 players per group that is 3000 people. GMs are running games in every corner of the globe, from France to Russia, from the Philippines […]
Rob Heinsoo had a few minutes to spare before it was time to feed the miniature koru behemoths who migrate ceaselessly through his back yard, and shared some insights on the new 13th Age Bestiary and 13 True Ways: The 13th Age Bestiary is now available for pre-order and pre-publication playtesting! Like the Escalation Edition for the original 13th […]
The 13th Age Bestiary – Hatchling Edition is now available to pre-order in the webstore.
Annals of Ages: Tome of Races is a 96+ page full-color hardcover book containing 20+ new racial options. Tome of Races is the first book in the Annals of Ages product line and is written to be compatible with 13th Age and The Pathfinder Roleplaying Game. Tome of Races contains a wide range of options […]
The Elementalist by Paul Fanning Elementalists are born with the supernatural ability to shape or embody some of the world’s building blocks and fundamental forces– the elements. Some believe Elementalists are created by the world as a defensive response. Others see them as a higher (or bastardized) development of the various races, or just another […]
by Ryven Cedrylle From time to time a shout will arise in a d20 gaming community like The Wave, travelling rapidly from group to group only to die out a couple cycles later in a whimper. “Death to Ability Scores!” 13th Age took care of a lot of these problems in moving to a Background […]
The 13th Age SRD is out and available here. A lot of fans are taking advantage of the Open Gaming License (OGL) to create and share 13th Age game aids to help players and GMs at the table. Which is great! However, a few of them copy and paste significant portions of text from the […]