Tag Archives: 13th age

Happy day of the Hatchling!

Rob Heinsoo had a few minutes to spare before it was time to feed the miniature koru behemoths who migrate ceaselessly through his back yard, and shared some insights on the new 13th Age Bestiary and 13 True Ways: The 13th Age Bestiary is now available for pre-order and pre-publication playtesting! Like the Escalation Edition for the original 13th […]

13th Age character class – The Elementalist

The Elementalist by Paul Fanning Elementalists are born with the supernatural ability to shape or embody some of the world’s building blocks and fundamental forces– the elements. Some believe Elementalists are created by the world as a defensive response. Others see them as a higher (or bastardized) development of the various races, or just another […]

Heart of Gold: a 13 True Ways update

by Rob Heinsoo Smilin’ Sammy G, as he is known to his friends, was the first of the characters created by fans who supported the 13 True Ways Kickstarter. Sammy comes to us from Alex Paciga, who created a legendary bard with a truly sunny disposition and depths which will make him *interesting* to be around. This […]

13th Age at PAX Prime 2013 – Onsite And Online

Are you going to PAX Prime in Seattle? Hey, us too! Here’s a roundup of all things 13th Age: Play 13th Age – 13 awesome GMs will run 13th Age at Indie RPGs on Demand, Washington State Convention Center Room #305/306, with games starting every hour. We’ll also have Very Special Guest GMs, and never-before-seen monsters from […]

See P. XX: That Elusive Choice Point

See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]

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