We knocked on 13th Age editor Cal Moore’s door demanding tricks or treats. He told us to wait, and disappeared back into his house for a few minutes. We heard terrible sounds from within. Then THIS emerged. Lich King Scarecrow This manikin of straw and sticks will scare away more than just the birds when the […]
Tag Archives: 13th age
Call me Bargle. Eyes of the Stone Thief started out under the working title of Moby Dungeon, which rather gives the game away. It’s inspired by Moby Dick, with the whale swapped for a dungeon full of traps and monsters. The characters must hunt the living dungeon as it swims through the Underworld. When it […]
Back to the Old School… The 2013 first printing of 13th Age and my much abused vintage 1977 box set of original D&D What is the OSR? It stands for Old School Renaissance (or Old School Revolution). It is a movement in gaming that focuses on role playing games from around 30-40 years ago. In […]
By Ruven Wolff EDITOR’S NOTE: When we heard about Ruven’s Victorian maritime 13th Age campaign, and how he was reskinning the game’s icons as undead pirates, submarines and Luddite orcs, we knew it had to go on the blog. He’s generously written his icons up for us, and added notes on shipping and weapons in […]
HERITAGE FEATS by Paul Fanning Races, as well as Backgrounds and One Unique Things, are very rules-light in 13th Age. Heritage feats represent aspects of your character’s heredity and history that aren’t easily covered by these mechanics, or by existing classes. Heritage feats aren’t necessarily for all campaigns, or all characters. Players should consult with […]
The Dragon Empire – Through A Mirror, Darkly by Aaron Roudabush The Dragon Empire, bitterly cold and dangerous from border to border — whether in the depths of the wilds or the heart of a city — is as cruel, unfriendly land. The people here have long been oppressed and controlled by a line of […]
Version 4.0 adds Bestiary 2 to the earlier core book, Bestiary 1, and 13 True Ways! [updated March 30, 2023] This is the home of the 13th Age / Archmage Engine System Reference Document. For licensing information, go here. It contains all the open content from the 13th Age RPG – the Archmage Engine. Whether […]
by Rob Heinsoo Everyone else seems to be decorating for Halloween so I thought we’d meet the holiday on the threshold with a horror-tinted monster preview from the 13th Age Bestiary. The dybbuk is a creature from Jewish mythology. The version ASH LAW designed takes just as much from Japanese and Korean horror films. Rich Longmore’s […]
by Rob Heinsoo Jonathan and I have moved into a new work phase on 13 True Ways, meeting every afternoon in my garage studio. Long periods of separate work punctuated by discussion. Yesterday Jonathan finished up a big section on icon relations in Drakkenhall and moved on to monster design. Our debate on metallic dragons […]
Wow! There are over 500 GMs playing through Tales of the 13th Age organized play program right now, and an average of 5 new GMs joining us every day! At 5 players per group that is 3000 people. GMs are running games in every corner of the globe, from France to Russia, from the Philippines […]