Tag Archives: 13th age

13th Age Fan Class: Stalwart

by Paul Fanning When Paul sent us this larger-than-life character class he said, “A Fighter can accomplish many great deeds, fighting more fearsome foes and saving villages then regions then the world. But the Fighter is also essentially an action movie hero: more skilled than the average warrior or soldier, a little luckier, with grit […]

13th Age Class: Vanguard

by Christopher Allen Christopher describes his vanguard character class as “a warrior-type designed to have more active in-combat choices and resource management than the Fighter — a complex Fighter, if you will — with a dash of healing capability.” What do you think of the vanguard? Join the discussion on the Pelgrane Forums. Vanguard To be a […]

13 Oracles

13 Oracles by Gareth Ryder-Hanrahan Inspired by the oracles of Vincent Baker’s In A Wicked Age, these 13 Oracles may inspire improvised encounters or even whole adventures in your 13th Age campaign. There’s one Oracle for each icon, and each Oracle has four tables – places, objects, people and circumstances. There’s no right way to […]

Commanders, Monks, Playtest Files, and Dragon Kings

By Rob Heinsoo This week’s playtest of the new commander and the half-revised monk went well. Commander In the commander’s case I didn’t make any changes after the playtest. Partly that’s because the design is in OK shape for now. Partly it’s because Thorinn, the 5th level dwarf commander who used to be a bard, […]

Kudos for the 13th Age SRD

When we released the system resource document for 13th Age, containing all the open content from the 13th Age RPG, it was a big deal for us. An SRD meant that all the pent-up eagerness for third-party and fan projects compatible with 13th Age would finally be unleashed…or nobody would care, or they’d tell us that […]

Lich King Scarecrow – New 13th Age Monster

We knocked on 13th Age editor Cal Moore’s door demanding tricks or treats. He told us to wait, and disappeared back into his house for a few minutes. We heard terrible sounds from within. Then THIS emerged. Lich King Scarecrow This manikin of straw and sticks will scare away more than just the birds when the […]

Call me Bargle.

Call me Bargle. Eyes of the Stone Thief started out under the working title of Moby Dungeon, which rather gives the game away. It’s inspired by Moby Dick, with the whale swapped for a dungeon full of traps and monsters. The characters must hunt the living dungeon as it swims through the Underworld. When it […]

13 Icons for a Fantasy Victorian Maritime Campaign

By Ruven Wolff EDITOR’S NOTE: When we heard about Ruven’s Victorian maritime 13th Age campaign, and how he was reskinning the game’s icons as undead pirates, submarines and Luddite orcs, we knew it had to go on the blog. He’s generously written his icons up for us, and added notes on shipping and weapons in […]

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