Tag Archives: ASH LAW

Virtual Panel: How to Build a Fantasy Roleplaying Monster

In a virtual version of their popular 13th Age Monster Design Workshop, Rob Heinsoo, ASH LAW and Wade Rockett explore principles of F20 monster design and, based on audience suggestions, spitball a joy-eating fungal threat. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run […]

13th Age Character Builds: Divine Paladin

PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as they […]

13th Age Character Builds: Multi-Attack Ranger

The ranger is one of the simplest classes to build and play, but your choices of talents will determine what kind of ranger you are. Rangers can vary from animal-companion assisted trackers, deadly archers, to frighteningly efficient melee characters. The ranger is a simple class, nothing flashy. Basic attacks, modified with expanding crit ranges or […]

13th Age Character Builds: Easy Crit Ranger

The ranger is one of the simplest classes to build and play, but your choices of talents will determine what kind of ranger you are. Rangers can vary from animal-companion assisted trackers, deadly archers, to frighteningly efficient melee characters. The ranger is a simple class, nothing flashy. Basic attacks, modified with expanding crit ranges or […]

13th Age Character Builds: Explorer Wizard

THE WIZARD By ASH LAW Wizard Overview The wizard is in many ways the most complex of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]

13th Age Character Build: War Wizard

THE WIZARD by ASH LAW Wizard Overview The wizard is in many ways the most complicated of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]

13th Age Character Builds: Phoenix-Fist Monk

THE MONK By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.   THE MONK […]

13th Age Character Builds: Flying Daggers Monk

THE MONK By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.   THE MONK […]

13th Age Character Builds: Mortal Magics Necromancer

THE NECROMANCER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.   MORTAL MAGICS […]

13th Age Character Builds: Death Grip Necromancer

THE NECROMANCER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. The Necromancer: digging […]

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