Cthulhu Confidential and other upcoming One-2-One games recommend using physical cards (or the digital equivalent) in play. Giving a player something to hold onto has several benefits. It’s a reminder. In a multiplayer game, key plot elements get discussed endlessly at the game as players speculate about what’s going on, how they rid themselves of […]
Tag Archives: Cthulhu Confidential
Those of you receiving your Cthulhu Confidential books will notice an unsettling difference between the print version and the PDF: an empty, white void at the top of page eight. The missing text is a bit of GM advice that’s repeated in all our other books, and it’s in the PDF version of Cthulhu Confidential. […]
a column on roleplaying by Robin D. Laws On a recent episode of our podcast, Ken and I talked about adapting Dreamhounds of Paris as a GUMSHOE One-2-One setting. In a moment of rash exuberance I promised to provide character cards for some of its key figures. Use these as a model for your own […]
The scene in which the hero is taken prisoner by adversaries is as deep a staple of adventure fiction as you could ask for. In roleplaying this basic scene has always acted as bugaboo. Players cling vehemently to their characters’ agency. Some would rather have their characters killed than tossed in a cell. If we […]
See Page XX a column on roleplaying by Robin D. Laws In his influential book on the films of Howard Hawks, the late film critic Robin Wood identified one of the director’s key themes as “the Lure of Irresponsibility.” This phrase has stuck in my head over the years, connecting itself to a subject far […]
The Armitage Files is Robin D Laws’ groundbreaking adventure of improvised Mythos investigation. Cthulhu Confidential is Robin D Laws’ groundbreaking game of solo Mythos investigation. Putting two groundbreaking products together is hazardous for Gamemasters. You run the risk of collapsing the ground beneath you. However, the risk can be worth it: improvised play supports the […]
Ripped from the history books, here’s a great choice the next time you’re asked to create a Trail of Cthulhu player character: Bessie Coleman, aka Queen Bess, pioneering African American aviator. An active protagonist if ever there was one, she taught herself to fly when neither women nor black people were supposed to do so. […]
See Page XX a column on roleplaying by Robin D. Laws Carrying on from last month, here are some more Problem cards to use with GUMSHOE One-2-One mythos creature encounters. For context, see the previous installment. You can download the laid out Problem Cards here. Great Race of Yith Problem from Fighting Challenge: Lightning Gun […]
See Page XX a column on roleplaying by Robin D. Laws Adversaries in GUMSHOE One-2-One don’t have game statistics per se. This applies to mundane foes and Mythos creatures alike. Instead, when your investigator encounters something nasty that might want to do her harm, a Challenge block describes all the dangers and difficulties of dealing […]
a column about roleplaying by Robin D. Laws The release date for Cthulhu Confidential, flagship product of the GUMSHOE One-2-One game, creeps up on us daily. For International Pelgrane Day, I ran its intro scenario for gamer and science TV presenter Marty Jopson, which you can check out here. This mystery features one of our […]