Tag Archives: Cthulhu Confidential

Cthulhu Confidential Limited Edition

Face Madness and Corruption… Alone! This beautiful faux-leatherbound version of the first GUMSHOE One-2-One game comes in rich black, embossed with gleaming silver. It includes a limited edition bookplate signed by all three authors. Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound […]

High Voltage Kill

Spine-Tingling L.A. Mythos Noir from the Casefiles of Dex Raymond You are Dex Raymond: a hard-boiled L.A. private eye with a nose for trouble. Equipped with your smarts, fists, and just maybe a code of honor, your job is to walk the streets of this dirty town and uncover its darkest secrets. But when your production designer […]

One For the Money

Spine-Tingling Washington, D.C. Mythos Noir from the Casefiles of Langston Wright You are Langston Wright: a scholarly WW2 veteran, fighting for room to breathe in wartime Washington under the shadow of the Jim Crow laws. Equipped with your smarts, your test tubes, and your determination to help people, your job is to scour the streets of the […]

The Howling Fog

Spine-Tingling New York Mythos Noir from the Newsfiles of Vivian Sinclair You are Vivian Sinclair: a sharp-dressing, straight-talking, New York investigative journalist. Equipped with your smarts, your notebook, and your unerring nose for a good story, your job is to scour the streets of the City of Dreams and dig up its darkest secrets. Chasing a scoop, […]

The House Up in the Hills

Spine-Tingling L.A. Mythos Noir from the Casefiles of Dex Raymond You are Dex Raymond: a hard-boiled L.A. private eye with a nose for trouble. Equipped with your smarts, fists, and just maybe a code of honor, your job is to walk the streets of this dirty town and uncover its darkest secrets. But when a client […]

See Page XX: Trail Confidential

See Page XX A column about roleplaying by Robin D. Laws Since Cthulhu Confidential’s arrival in foyers and post office boxes worldwide, a couple of folks have asked me how one might go about combining GUMSHOE One-2-One with Trail of Cthulhu’s standard multiplayer format. The short answer is, uh, I didn’t design them to fit […]

Cards on the Fly in One-2-One

Cthulhu Confidential and other upcoming One-2-One games recommend using physical cards (or the digital equivalent) in play. Giving a player something to hold onto has several benefits. It’s a reminder. In a multiplayer game, key plot elements get discussed endlessly at the game as players speculate about what’s going on, how they rid themselves of […]

Cthulhu Confidential: The Terror on Page Eight

Those of you receiving your Cthulhu Confidential books will notice an unsettling difference between the print version and the PDF: an empty, white void at the top of page eight. The missing text is a bit of GM advice that’s repeated in all our other books, and it’s in the PDF version of Cthulhu Confidential. […]

See P. XX: Dreamhounds Confidential

a column on roleplaying by Robin D. Laws On a recent episode of our podcast, Ken and I talked about adapting Dreamhounds of Paris as a GUMSHOE One-2-One setting. In a moment of rash exuberance I promised to provide character cards for some of its key figures. Use these as a model for your own […]

Prisoner of One-2-One

The scene in which the hero is taken prisoner by adversaries is as deep a staple of adventure fiction as you could ask for. In roleplaying this basic scene has always acted as bugaboo. Players cling vehemently to their characters’ agency. Some would rather have their characters killed than tossed in a cell. If we […]

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