My original brief for Ashen Stars spacehip combat was that all PCs should be involved, regardless of their position in the crew. That element was retained, but starship combat was substantially altered in playtest. Read more on Robin’s blog…
Tag Archives: development
Here’s a quick update on the state of the Eternal Lies suite. This has been a truly phenomenal week with a chance for composers and authors to finally bounce ideas of one another. I’ve been absolutely amazed by the exceptional ideas coming from Will and Jeff and I’m so pleased about their enthusiasm for having […]
Will Hindmarch adds a new entry to his Razed journal, in which he discusses the nature of the apocalypse, and the characters dealing with it.
Will Hindmarch is blogging about the development of the post-apocalyptic GUMSHOE game Razed, and Bill White is discussing New World, a game about colonisation, here. This is your chance to give encouragement and feedback to the designers, and even do so some playtesting further down the line. Do drop by and leave a comment.