by Will Hindmarch Ken Hite’s excellent GUMSHOE thriller, Night Black Agents, has changed the way I’m thinking about some of the GUMSHOE tech in this game. Razed was always meant to have a couple of different functioning play styles—and it’s still using its system of dials for creating the setting and campaign background—but I’m taking […]
by Will Hindmarch Apocalyptic tales pit us—all of us, as a people—against great and terrible threats. Razed, which is as apocalyptic as it is post-apocalyptic, is about characters living through hellacious times, facing the end of a known world and the imposition of something new, something alien, something frightening and mysterious. It’s about how we […]
Will Hindmarch is blogging about the development of the post-apocalyptic GUMSHOE game Razed, and Bill White is discussing New World, a game about colonisation, here. This is your chance to give encouragement and feedback to the designers, and even do so some playtesting further down the line. Do drop by and leave a comment.