Tag Archives: fall of delta green

My Favorite Monster with Noah Lloyd

When asked to name his favorite monster, Noah selects a deep cut that cuts deep. The Fall of DELTA GREEN adapts DELTA GREEN: THE ROLE-PLAYING GAME to the GUMSHOE investigative roleplaying system, opening the files on a lost decade of anti-Mythos operations: the 1960s. Players take on the role of DELTA GREEN operatives, assets, and […]

FINEST EFFECTS: In Flight Encounters

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

That Melting Feeling

Among the reasons for running my light-hearted Fall of DELTA GREEN home variant with QuickShock rules: I can share custom cards I create for it here with you. In the first scenario, intrepid agents of the Dominion Bureau of Research, an unacknowledged Canadian spy outfit, tracked a mole in the Avro Arrow plant in Malton, ON. […]

9 Tips for Remote Tabletop RPG Play

In the present COVID-19 crisis, many of us, myself included, have canceled our in-person roleplaying sessions to comply with social distancing or shelter-in-place public health regimes across the world. This Thursday, after a hiatus, I’ll be switching my in-person game to remote. (I’ve just started “Canadian Shield”, an extremely variant Fall of Delta Green series.) […]

FINEST EFFECTS: The Italian Job

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

FINEST EFFECTS: Background Investigation

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

FINEST EFFECTS: The Timeline

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

See Page XX: DELTA GREEN Meets the Dreamhounds (Part 2)

A column about roleplaying by Robin D. Laws Continuing from last month, we look at the Dreamhounds of Paris player characters who survived to the 1960s and how they might make cameo appearances as sources of information in The Fall of Delta Green. Agents seeking Giorgio de Chirico (1888- 1978), painter of eerie, depopulated landscapes […]

The Plain People of Gaming: The Fall of Cthulhu City

   where we wake up electrified out of the coma by our own souls’ airplanes roaring over the roof they’ve come to drop angelic bombs the hospital illuminates itself    imaginary walls collapse     – Allen Ginsburg, Howl Cthulhu City slides into The Fall of Delta Green like a cartridge into a chamber. As written, Great Arkham’s […]

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