Tag Archives: Fear Itself

Who’s Not the Werewolf?

Premise for a Fear Itself one-shot Distribute these pregenerated characters, either casting the parts for a group you know or giving them out randomly for a convention run. They’re missing Sources of Stability, which don’t come into play here, and have higher than usual Health pools. You’ll be dropping the latter almost immediately. Also give […]

The House of Horror

There are places where the Membrane between our reality and the Outer Dark frays, where things slip between worlds too easily. Some call these liminal spaces the Outskirts; the Ordo Veritatis, in its clinical way, refers to them as LMSLs (Low Membrane Strength Locations). Such places are often found on the edge of towns, in […]

Border Dweller

A foe for The Esoterrorists / Fear Itself Border Dwellers break through from the Outer Dark into our reality after scenting the psychic spoor of groups in conflict. The dispute that draws them could be between adjacent communities, or between factions in a single town. A Border Dweller can turn any collective resentment into the […]

The Actualizer

A foe for The Esoterrorists / Fear Itself The metamorphic Outer Dark entity known as the Actualizer crosses over into our realm during the first of several life stages. It lodges itself in a human host, who it impels to commit a series of murders. With each slaying it gains psychic energy it will eventually […]

Images of Unremitting Horrors

    (*** As a warning before you read on – some of these images are quite disturbing. They’re all entirely computer-generated, but still… they’re uncanny. ***)     I’ve been keeping an eye on neural nets and automated generation of content, in the manner of a fisherman keeping an eye on a storm front […]

Run Away!

Both Trail of Cthulhu and Fear Itself feature protagonists who are comparatively (or cosmically!) feeble compared to the foes they encounter. By no coincidence whatsoever, both games also incorporate the Fleeing ability, an ability that’s used only for running away. To make Fleeing a bit more complex and combat-like, here are some optional expanded Fleeing […]

Blood-Red Rover

In this story hook for preteen weird investigation in Fear Itself, excitement over Mars exploration turns to alien terror in a sleepy small town. The young protagonists assemble when assigned to a group class presentation about the latest NASA rover mission to Mars. They establish their group dynamic while poring through images on the NASA […]

I’m The Monster? Monstrous Characters for Fear Itself

So, you’ve been bitten by the werewolf. Infected by the zombie virus. Snacked on by Dracula. Discovered that your grandmother came from Innsmouth, or that you were conceived in the Outer Dark. You’re a monster, and soon you’re going to succumb to the darkness in you and turn on your comrades. Up until then, though, […]

A Zeitgeist of Unremitting Horror: Timely Horrors for Fear Itself

It’s rarely a good idea to mix immediate real-world awfulness with supernatural threats. Killer clowns are funny, but we’re not going to argue the Esoterrorists are behind QANON, even though it’s an obvious set-up. Hitler wasn’t mind-controlled by vampires or the Cthulhu Mythos. So, the existence of these pandemic-themed monsters for Fear Itself or The […]

Community Content Spotlight: Game Reserve

In the Community Content Spotlight, each month I write up a short review of a GUMSHOE community content title, all of which are available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program!————————————Michael Duxbury’s Game Reserve is a fresh supplement to Fear Itself 2nd Edition, providing “a collection of […]

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