The following article originally appeared on an earlier iteration of See Page XX in October 2007. A column on roleplaying by Robin D. Laws Mixing and Matching With GUMSHOE In addition to its primary goal of rethinking the way we run investigative scenarios, GUMSHOE is also an ongoing experiment in rules modularity. Along with whatever […]
Tag Archives: Fear Itself
The following article for the Dying Earth RPG originally appeared on DyingEarth.com in December 2005. At last – a new Dying Earth release – All’s Fair in Azenomei! It’s available as a downloadable PDF exclusively from Pelgrane. This professionally produced scenario gives your PCs the chance to explore Azenomei in depth, enjoy all the fun of the […]
The following article for the Dying Earth RPG originally appeared on DyingEarth.com in November 2005. Push aside the detritus to see the shiny gew-gaws horded by the Pelgrane I have two things to announce, one horrifying, the other edifying. For your edification, we have relaunched the webstore after its long hiatus. Rather than leave you at the mercy […]
We want your ideas as part of the GUMSHOE Community on DriveThruRPG! The GUMSHOE Community is a home for independent creators to upload products like adventures, rules supplements, monsters, and whatever else you can dream up. If you’ve got a wild idea, whether it’s a new planet you homebrewed for Ashen Stars, or a creature […]
The following article for Fear Itself originally appeared on DyingEarth.com in November 2004. AP Morton-Blunkett (1899-1921) “A man, mortal, looks to the world to come…” A little-known poet who may have become a great talent. He was born in Forrest Court, Berwick, Scotland in 1899, the son of the Lochbridge Toll watchman. He was […]
The GUMSHOE Community program is now even bigger! Earlier this year we launched the GUMSHOE Community program, making Ashen Stars content available to creators. We have now expanded the content available, and so the program now includes the following game lines: Ashen Stars The Esoterrorists Fear Itself TimeWatch If you’re not familiar with the Community […]
A column about roleplaying by Robin D. Laws When the original Fear Itself came out in 2007, horror was in the depths of its torture phase, typified by the Saw and Hostel franchises. Always the most reliable indicator of the zeitgeist, horror cinema reflected America’s anxieties about its place in the world under the shadow […]
See P. XX a column about roleplaying by Robin D. Laws Buffy’s hometown had one. You fall into one when you open a Hellraiser cube. The Stranger Things gang can’t seem to stay out of them. Like any basic horror trope, the sinister portal to another world fits any GUMSHOE game that journeys into fear. […]
See P. XX a column about roleplaying by Robin D. Laws A well-designed modular element for an RPG, whether we’re talking about a GMC, location, conspiracy, or occult tome, does more than extrapolate from an evocative premise. The text you write, explicitly or otherwise, indicates to the GM how it will be used in play. […]
(No spoilers for Season 2 in here.) Even if this column appeared somewhere other than a website for tabletop roleplayers, it’d be impossible to write about Stranger Things without talking about gaming. Gaming is the metaphor the series uses to talk about monsters and dimensions, but it’s also how the kids see themselves, and how […]