Tag Archives: game design

See Page XX Interview Series, Number 1

Did you know that Pelgrane Press once conducted audio interviews with prominent game designers? Neither did I! The following interview originally appeared in an earlier iteration of See Page XX in April 2008. Luke Crane and Vincent Baker In this first in the podcast series, Luke Crane (Burning Wheel) talks to Vincent Baker (Dogs in […]

Steal My Freedom (Please)

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  Or, How I Learned To Stop Worrying and Started Loving Losing Control by Fred Hicks When I sit down at the table, I’m looking to feel.  I want my character’s triumphs to exhilarate me, and when he makes a bad decision, I […]

A Cold Day in Hell: A Look at eBooks in the RPG Industry

The following article originally appeared on DyingEarth.com in June 2006. Alan Williams and James Mathe look at eBooks in the RPG Industry A few of you may be old enough to remember the End of Published Music. Suddenly, technology was available that would allow the home audio enthusiast to record music from many different sources […]

See Page XX: Pardon Me, I Must Be Going

This post originally appeared on DyingEarth.com between 2004 and 2007, but could prove useful for the many subsequent GUMSHOE systems. A column about roleplaying by Robin D. Laws On a fundamental structural level, RPG sessions are their own beast, and are unlike movies, TV, and books. However, these related storytelling forms are always worth looking […]

See Page XX: Pitches and Misses

This post originally appeared on DyingEarth.com between 2004 and 2007.  A column about roleplaying by Robin D. Laws Last summer’s Origins convention in Columbus, Ohio gave me a platform for an eye-opening experience, and not an especially pleasant one, at that. It made me want to sharpen my own game as a designer and self-promoter, […]

See Page XX: Tear Up Your Character Sheet, You’ve Been Voted Off the Island

This post originally appeared on DyingEarth.com between 2004 and 2007.  A column about roleplaying by Robin D. Laws I always thought that the great breakthrough of the roleplaying hobby into the pop culture mainstream would occur at a remove. As Hollywood’s obsession with brightly-colored genre properties ready for their CGI close-ups accelerates, I always figured […]

See Page XX: Table Sense

A column about Roleplaying by Robin D. Laws I did it again. As heard in a recent episode of Ken and Robin Talk About Stuff, I made up a new term. Since it is easier to cite articles than podcast episodes, and because new terms want to be propagated, I’ll revisit it here. The term: […]

A Taste of Something Different

This article about the Dying Earth RPG originally appeared on DyingEarth.com. The Dying Earth RPG as an alternative roleplaying game system by Lynne Hardy If you don’t know what a roleplaying game is, read this article about the Dying Earth RPG instead. Fantasy was the inspiration for the first roleplaying games, and amongst the inspirations for the […]

An Interesting Place to Visit

This article on the Dying Earth RPG originally appeared on DyingEarth.com between 2004 and 2007. What is the Dying Earth RPG? by Lynne Hardy The Dying Earth is a rich fantasy world, full of complex characters and detailed environs. Thus it presents itself as a perfect setting for a roleplaying game and indeed one has […]

See Page XX: Yes, But… Part Two (The Scenario)

This article originally appeared on DyingEarth.com, between 2004 and 2007. You can find part one here. A column about roleplaying By Robin D. Laws Last month we plundered the gilded halls of improv theory, appropriating for our own roleplaying purposes the “Yes, but” technique. GMs using this technique avoid answering player requests with a categorical […]

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