In our third Pelgrane Video Dispatch, Gareth Ryder-Hanrahan reveals his favorite GUMSHOE ability. Robin’s was obvious. Many guessed Ken’s. But can you predict Gar’s answer? Only a click on the video will tell the tale! Night’s Black Agents by Kenneth Hite puts you in the role of a skilled intelligence operative fighting a shadow war […]
Tag Archives: Gareth Ryder-Hanrahan
I’ve been running impromptu games for my two boys since they were four or five (they’re now seven), and I’ve been thinking about a GUMSHOE Kids framework that I’m going to develop as a priority now. In the meantime, though, I’m aware that there are suddenly a lot of people working from home with kids […]
One stretch goal we didn’t get to in the DRACULA DOSSIER Kickstarter was the Plague capstone, where Dracula weaponises a new virus and takes over the world. I rather wish we’d hit that one – all that research and preparation would have been handy right about now. Anyway. Like the rest of the world, the Pelgranes are […]
St. Patrick. Your only man, really. Taken as a slave to Ireland, escaped, then went back to bring Christianity to the heathens of Ireland. A grasp of both theology and vegetation, by all accounts. Got rid of the snakes, so he did, so he did. Best known now for being a really effective marketing campaign […]
One of the Things I Always Say is that a GUMSHOE investigative ability list is basically a list of questions the players can ask the GM – but it’s also a useful list of questions to ask yourself when writing an adventure. Certainly, when I initially conceive of an adventure, I’ll come up with three […]
A cruel lover who refashions her prey. A bioengineered warrior on the run. An internet mapping service with a stalker’s eye. A carjacker with a conscience. A Victorian thespian turned super-criminal. A murderer of video game characters. All these and more meet in the poison-soaked pages of Schemers, a genre-spanning short fiction exploration of grand […]
These confusing times of Internet trolls, one-percenters, toxic fame, and impending singularity cry out for clarity—the clarity found in Aesop’s 2,500 year old fables. 70 writers from across the creative spectrum bring their modern sensibilities to this classic format. Zombies, dog-men and robot wasps mingle with cats, coyotes and cockroaches. Parables ranging from the punchy […]
The core concept of GUMSHOE can be simply stated (or shouted from the rooftops) as “it’s always more fun when the players get the clue”. One could argue, though, that it’s sometimes more accurate to say that the players always get the lead. A lead is a clue that leads in to another scene. Leads […]
A spooky child’s drawing depicts a cryptic staircase that goes “to the bottom of the universe”, a blood-drenched skeleton, and a shadowy monster. What might it signify (other than “these parents are so neglectful they not only produce children who make such drawings, but also exploit them when they’re in need of a quick Page […]
Just before Christmas, I finished off the first part of my home campaign of THE YELLOW KING. We’re running it at a fairly fast pace (we’re alternating sessions with Warhammer in deference to the sensibilities of players who want to hit things with swords), and with only a limited number of sessions, I based virtually […]
