One of my favourite bits of working on Hideous Creatures – and the infamous H*wk*ns P*p*rs, for that matter – was writing up the in-character handouts that accompany each monster. Part of the joy was obviously seeing what artistic wonders Dean Engelhardt would come up with, of course, but even if you’re not blessed with a brilliant […]
Tag Archives: Gareth Ryder-Hanrahan
Tactical Objectives in Trail of Cthulhu Knowing that the Thing could surely overtake the Alert until steam was fully up, he resolved on a desperate chance; and, setting the engine for full speed, ran lightning-like on deck and reversed the wheel. There was a mighty eddying and foaming in the noisome brine, and as the steam mounted […]
where we wake up electrified out of the coma by our own souls’ airplanes roaring over the roof they’ve come to drop angelic bombs the hospital illuminates itself imaginary walls collapse – Allen Ginsburg, Howl Cthulhu City slides into The Fall of Delta Green like a cartridge into a chamber. As written, Great Arkham’s […]
Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones. Great Arkham – the Cthulhu City. We have produced just 100 copies of this faux-leatherbound limited edition of Cthulhu City. 50 will be made available to customers in the US & Canada, and 50 will be made available to […]
Inspired by Ray Winninger’s seminal Underground RPG from Mayfair Games (which is sorely due a reboot), these parameters for Mutant City Blues let the players shape the future of their city, shepherding it into an era of prosperity or fighting against the tide as it’s engulfed in crime and corruption. Each parameter’s measured from +3 […]
The Quade Diagram in Mutant City Blues is a wonderful thing – it’s a structure for mysteries, an investigative method, an in-world document and a tool for character creation. One thing it doesn’t handle, though, is helping pick a random mutant power for random mutant passers-by or indecisive players. The hack below is visually ugly, […]
This quick Trail of Cthulhu adventure first appeared in the Dragonmeet 2018 program book, and is based on genuine historical events that took place within a few minute’s walk of the convention centre. The Window on Standish Road What was reputed to be the appearance of the mischievous person? In white sometimes, and sometimes in the skin of […]
If you use background music in your 13thAge games – such as the wonderful 13thAge soundtrack – you can replace the regular rules for icon relationships with a more improvisational approach. Here’s how it works. Players choose their icon relationships as normal during character creation. The GM creates a playlist, mixing in the songs for […]
Roleplaying games are fascinatingly mediated. In almost every other storytelling medium, the audience perceives the action directly. They see the actors on the stage or screen, the characters in the computer game, the voices in the radio play. In prose, true, the author can play tricks with an unreliable narrator or writing in a very […]
There appeared certain odd stories of things found floating in some of the swollen rivers – The Whisperer in Darkness Some of the horrors of the Cthulhu Mythos are composed of ultraterrene matter, or hail from dimensions or angles beyond the ones we know, or cannot die in any way we can comprehend. Others, though, […]