Tag Archives: GUMSHOE One-2-One

Virtual Panel: GUMSHOE One-2-One

Join us on YouTube for the latest Pelgrane Virtual Panel, with tips and tricks for GUMSHOE One-2-One play and design from Robin D. Laws, Gareth Ryder-Hanrahan, Ruth Tillman and Cat Tobin. GUMSHOE One-2-One retunes, rebuilds and re-envisions the acclaimed GUMSHOE investigative rules set for one player, and one GM. Together, the two of you create […]

GUMSHOE One-2-One from a player’s perspective

By Jason Morgan In GUMSHOE One-2-One, the player is alone against the Elder Gods in Cthulhu Confidential or the Vampire Conspiracy in Night’s Black Agents: Solo Ops. Previously, we provided advice for how GMs can convert any scenario to the GUMSHOE One-2-One system. Here, long-time One-2-One player, Nick Keller, (a.k.a. Langston Montgomery Wright from a […]

Tips for adapting any scenario to the GUMSHOE One-2-One system

By Jason Morgan So you’ve played GUMSHOE One-2-One’s Cthulhu Confidential or Night’s Black Agents: Solo Ops, and now every time you look at your gaming shelf those campaigns and scenarios you’ve always wanted to run but couldn’t pull a group together regularly enough to do it catch your eye. One-2-One makes gaming easy. It’s just […]

The Plain People of Gaming: (S)Entry

The scenario (S)Entries from the Night’s Black Agents core rulebook is a quick and open-ended intro to the shadowy world of the undead. The players are hired to steal a laptop containing a dossier on the vampiric conspiracy; they steal the laptop, then get doublecrossed, forcing them to track down their former employer and steal the […]

GUMSHOE One-2-One rules summary

GUMSHOE One-2-One retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night’s Black Agents, for one player and one GM.  The animating principle behind GUMSHOE states that failing to get key information is never interesting. If you have the right ability and you look in […]

Cthulhu Confidential Limited Edition

Face Madness and Corruption… Alone! This beautiful faux-leatherbound version of the first GUMSHOE One-2-One game comes in rich black, embossed with gleaming silver. It includes a limited edition bookplate signed by all three authors. Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound […]

See Page XX: Trail Confidential

See Page XX A column about roleplaying by Robin D. Laws Since Cthulhu Confidential’s arrival in foyers and post office boxes worldwide, a couple of folks have asked me how one might go about combining GUMSHOE One-2-One with Trail of Cthulhu’s standard multiplayer format. The short answer is, uh, I didn’t design them to fit […]

Cards on the Fly in One-2-One

Cthulhu Confidential and other upcoming One-2-One games recommend using physical cards (or the digital equivalent) in play. Giving a player something to hold onto has several benefits. It’s a reminder. In a multiplayer game, key plot elements get discussed endlessly at the game as players speculate about what’s going on, how they rid themselves of […]

See P. XX: Dreamhounds Confidential

a column on roleplaying by Robin D. Laws On a recent episode of our podcast, Ken and I talked about adapting Dreamhounds of Paris as a GUMSHOE One-2-One setting. In a moment of rash exuberance I promised to provide character cards for some of its key figures. Use these as a model for your own […]

Prisoner of One-2-One

The scene in which the hero is taken prisoner by adversaries is as deep a staple of adventure fiction as you could ask for. In roleplaying this basic scene has always acted as bugaboo. Players cling vehemently to their characters’ agency. Some would rather have their characters killed than tossed in a cell. If we […]

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