Tag Archives: Night’s Black Agents: Solo Ops

Virtual Panel: GUMSHOE One-2-One

Join us on YouTube for the latest Pelgrane Virtual Panel, with tips and tricks for GUMSHOE One-2-One play and design from Robin D. Laws, Gareth Ryder-Hanrahan, Ruth Tillman and Cat Tobin. GUMSHOE One-2-One retunes, rebuilds and re-envisions the acclaimed GUMSHOE investigative rules set for one player, and one GM. Together, the two of you create […]

GUMSHOE One-2-One from a player’s perspective

By Jason Morgan In GUMSHOE One-2-One, the player is alone against the Elder Gods in Cthulhu Confidential or the Vampire Conspiracy in Night’s Black Agents: Solo Ops. Previously, we provided advice for how GMs can convert any scenario to the GUMSHOE One-2-One system. Here, long-time One-2-One player, Nick Keller, (a.k.a. Langston Montgomery Wright from a […]

Tips for adapting any scenario to the GUMSHOE One-2-One system

By Jason Morgan So you’ve played GUMSHOE One-2-One’s Cthulhu Confidential or Night’s Black Agents: Solo Ops, and now every time you look at your gaming shelf those campaigns and scenarios you’ve always wanted to run but couldn’t pull a group together regularly enough to do it catch your eye. One-2-One makes gaming easy. It’s just […]

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