Eyecloud By ASHLEY LAW, development by Rob Heinsoo From the moment we entered the tomb, we felt like we were being watched. We all felt it, even Sigurd. I admit I was almost grateful to watch him squirm, for a change. —Mamoru the Justly Paranoid Heralds of warped magic Clouds of floating eyes appear near […]
Tag Archives: monster
Part of the fun of developing adventures like Gareth Ryder-Hanrahan’s Red Crag Castle section of Book of Demons is adding monsters that complete the theme. Sometimes those missing bits turn out to be things that fill a gap in all of 13th Age, not just the one adventure. That turned out to be true for […]
Ken is working hard on Fall of Delta Green, due to be released in summer 2017. Here’s a sneak preview of one of the creatures from it – ghouls. — Ghouls Rubbery, loathsome, foul-smelling humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell in graveyard warrens, subway tunnels, and the like beneath many human […]
Cal Moore created the lightning elemental as part of the newly published High Magic & Low Cunning: Battle Scenes for Four Icons. I tweaked the stats a bit to get them to play more like our other elementals. High Magic & Low Cunning includes stats for the 7th level version of the lighting elemental. The […]
A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign. The Waking Stones is the eleventh installment of 13th Age Monthly Vol. 1. You can buy it as a […]
By Rob Heinsoo and ASH LAW At the Gen Con 2014 Monster Design workshop, ASH LAW, Gareth Ryder-Hanrahan, and I collaborated with the audience to create a new 13th Age monster from scratch. It was great fun, and our audience-collaborators all signed my black book so that we could list their names at the end of this […]
by Rob Heinsoo When I read the fun Wrath of the Orc Lord organized-play adventure written by ALL CAPS WOMAN, aka ASH LAW, I decided I’d want another orc variety or two if I was running the adventure myself. For those keeping pace with the 13th Age OP seasons, Wrath of the Orc Lord is just about over. But I […]
Tianacs by Lawrence Augustine R. Mingoa Introduction Some say tianacs are the spawn of witches who turned themselves into living vampires using vile rituals, while others claim that they’re the bodies of unborn or uncleansed infants that are corrupted by undeath. But regardless of how they came to be, tianacs are so small that they […]
by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]
We knocked on 13th Age editor Cal Moore’s door demanding tricks or treats. He told us to wait, and disappeared back into his house for a few minutes. We heard terrible sounds from within. Then THIS emerged. Lich King Scarecrow This manikin of straw and sticks will scare away more than just the birds when the […]
