Tag Archives: robin d laws

See Page XX: Yes, But… Part Two (The Scenario)

This article originally appeared on DyingEarth.com, between 2004 and 2007. You can find part one here. A column about roleplaying By Robin D. Laws Last month we plundered the gilded halls of improv theory, appropriating for our own roleplaying purposes the “Yes, but” technique. GMs using this technique avoid answering player requests with a categorical […]

See Page XX: Yes, But… Part One

This article originally appeared on DyingEarth.com, between 2004 and 2007. A column about roleplaying by Robin D. Laws Considering how focused roleplayers are on plundering and looting, it’s surprising how little stealing we’ve done from the world of improv. Like us, sketch comedy troupes use collective, on-the-spot creativity to make entertainment out of nothing. And […]

Just What You Needed – More Guilt

As previously mentioned, I’ve been running Canadian Shield, my lighthearted Fall of DELTA GREEN riff, with QuickShock rules. This lets me find gaps in The Yellow King Roleplaying Game card set to rectify here on the Pelgrane blog. Recently, an investigator’s careless words to a vengeful ghost resulted in an attack on an innocent person, who […]

See Page XX: Designing Your Own GUMSHOE One-2-One Scenarios

A column about roleplaying by Robin D. Laws Whether designing for your home game, the GUMSHOE Community Content program, or an independent product using the Open License, the process of designing a scenario for GUMSHOE One-2-One breaks down the same way. With a few adjustments, detailed here, the process matches that for designing a mystery […]

Mother of Cities 3: The Thing in the River

In the latest installment of their play by clip game, Gar’s character makes a shocking discovery upon making his rendezvous with the Thing in the River, and Robin breaks down the fine art of the auto-success. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from […]

Pelgrane Virtual Pub Quiz

Beat the scores of our top single or team contestants as our Virtual Pub Quiz unleashes fiendish questions from Robin D. Laws, Kenneth Hite, Rob Heinsoo, Gareth Ryder-Hanrahan, Cat Tobin, and Wade Rockett. Is that dolphin charismatic or sinister? Grab a glass, virtual or actual, and find out.

How to Add Cthulhu to Your Fantasy Game

Our virtual panel series cleans ichor from its blades as very special guest Sandy Petersen joins Swords of the Serpentine designers Kevin Kulp and Emily Dresner, along with Kenneth Hite, Gareth Ryder-Hanrahan and moderator Robin D. Laws to provide tips and hooks for mixing swords and eldtrichery.

That Melting Feeling

Among the reasons for running my light-hearted Fall of DELTA GREEN home variant with QuickShock rules: I can share custom cards I create for it here with you. In the first scenario, intrepid agents of the Dominion Bureau of Research, an unacknowledged Canadian spy outfit, tracked a mole in the Avro Arrow plant in Malton, ON. […]

Cthulhu & Gaming

In our latest virtual panel, Kenneth Hite, Robin D. Laws, and Gareth Ryder-Hanrahan are joined by special guest, Chaosium’s Lynne Hardy, to discuss the perennial connection between H. P. Lovecraft’s Cthulhu Mythos. We cover the core elements of Cthulhu gaming, Call of Cthulhu’s impact on the hobby, striking a balance between hopelessness and flipping out, […]

Mother of Cities Episode 2: Mycorthmic Control Code

In part 2 of Gar and Robin’s Play-By-Clip game, Gar walks us through his process for allocating GUMSHOE general ability points. And his character examines an alarming message he was not meant to read. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues […]

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