The following article, on the Dying Earth RPG and The Book of Unremitting Horror, appeared on DyingEarth.com in December 2004. This month, David Thomas has completed the editing of The Book of Unremitting Horror. I will cast my eye over it before Christmas and send the final version off for layout. Dragonmeet 2004 went well for everyone – […]
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by Julian Kay illustration by Dagmara Matuszak We focused on demons in the first curse article—cursed and accursed demons. Here, we cover the many other 13th Age and F20 monsters that originated as curses or get much of their oomph delivering curses. Deathly (Well, Undeathly) Curses After the Diabolist, the Lich King is the icon […]
The following article for the Dying Earth RPG and Fear Itself originally appeared on DyingEarth.com in November 2004. Push aside the detritus to see the shiny gew-gaws horded by the Pelgrane Our last release was XPS 6 (ed: now bundled as The Excellent Prismatic Spray) – a good few months’ ago now. But we aren’t slacking, I […]
One of the strange joys of a Yellow King campaign, with its quadripartite structure, is that you can be certain for months in advance what’s going to happen. That’s a rare gamemastering luxury; in other games, you can roughly guess where the campaign is going, but you can’t be sure. Maybe your Night’s Black Agents […]
This article originally appeared on DyingEarth.com, between 2004 and 2007. You can find part one here. A column about roleplaying By Robin D. Laws Last month we plundered the gilded halls of improv theory, appropriating for our own roleplaying purposes the “Yes, but” technique. GMs using this technique avoid answering player requests with a categorical […]
This article originally appeared on DyingEarth.com, between 2004 and 2007. A column about roleplaying by Robin D. Laws Considering how focused roleplayers are on plundering and looting, it’s surprising how little stealing we’ve done from the world of improv. Like us, sketch comedy troupes use collective, on-the-spot creativity to make entertainment out of nothing. And […]
We should be deep in the middle of convention season right now, but instead we’re nervously watching as more and more countries open back up, and excitedly preparing for the first ever Gen Con Online. We hope to see you there – and at the (presumably virtual) ENnies ceremony, as we’ve been nominated for three […]
In any other year, at this time we’d be rushing around the Pelgrane’s Nest prepping for Gen Con. Although cancelled in its physical format, it’s still going ahead as Gen Con Online. The Pelgrane team is running more than fifty events at it so far, but we’ve got plenty of space left for more games, […]
By Kevin Kulp We’re moving towards the official PDF release of Swords of the Serpentine, so here are more examples of what’s possible with hero creation. These blog posts feature a sample Hero for each class (or a mixture of classes) to use as a good example, a pre-generated character, or an example of how […]
A question from the mailbag – how do you assign values to the general ability scores of Gamesmaster Characters in GUMSHOE games? How much Scuffling should a cultist have? How do you rate a gorilla’s Health? GUMSHOE’s area of focus isn’t finely balanced tactical combat (F20’s just down the hall, guys), so the honest answer […]
