By Brian Slaby Dicey Stunts is an expansion of the “Dicey Moves” section of the 13th Age core rule book, which allows for any character to exercise their narrative creativity during combat — much like a Rogue with the Swashbuckle talent. (If they succeed at an appropriate skill check, of course!) Talents such as Swashbuckle, […]
Tag Archives: See Page XX
by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]
by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]
By Mark Craddock 13th Age and the Archmage Engine that drives it has become the clear frontrunner for most of my gaming needs since I got in on the Second Escalation Edition. However, I run many games for both my kids and new players, and sometimes I want something leaner. That’s how I came to […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. Eyes of the Stone Thief System: 13th Age Author: Gareth Ryder-Hanrahan Duration: 1-2 sessions Deadline: 15th February Description: There’s one Living Dungeon out there that’s different, one that’s unique. It doesn’t […]
By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]
The Future Us Knew TimeWatch WOULD Be Successful… …but apparently to avoid any paradox or chronal instability, we failed to tell our current selves exactly the extent to which that would be true. The GUMSHOE game of investigative time travel has had a great start on Kickstarter, raising close to $28K in funding over the […]
By now, if you have a Ken Writes About Stuff subscription, you’ve opened and perhaps even read this month’s installment, the GUMSHOE Zoom on Mind Control. And if so, you may have noticed that it doesn’t quite match the blurb for that installment, which I wrote way back in May or June of last year: […]
The Witch by Christopher J. Ferguson OVERVIEW Mortals reach out to their gods through faith. But faith has a darker underside. Those who do not find succor through the established temples may turn to priestesses and priests who work outside the church hierarchy. These witches, as they are often called, are an alternate channel to […]
A new year and a new See Page XX to go with it. We’re doing our bit to help make this being the best ever new year with a selection of fantastic new products, including two new Stone Skin Press books, Vancian sci-fi game The Gaean Reach, as well as the latest edition of KWAS […]
