Tag Archives: See Page XX

Time Travel in the Rest of GUMSHOE

See P. XX A column on roleplaying by Robin D. Laws With Kevin Kulp’s TimeWatch RPG blasting through Kickstarter as only a chronoton can, you may be asking yourself if you can put time travel in other GUMSHOE games. We at Pelgrane are not in the business of telling you not what not to do […]

December playtesting

If you are interested any of these games, please email me with the game you wish to playtest in the subject line.   Shadows in Eldolan System: 13th Age Author: Cal Moore Duration: 1-2 sessions Deadline: 15th January Description: Shadows in Eldolan is an introductory adventure for the 13th Age game system. The adventure’s objective […]

A very Cloddhuck Christmas

by Gareth Ryder-Hanrahan Most cultures mark the deepest darkness of the winter and the turning of the year with feasts and rituals. Festivals often spread from one culture to another when peoples engage in trade, though the celebrations may lose their original meaning and acquire new ones in the transmission. By the time humans went […]

Running a Conspiracy Horror Campaign in Trail of Cthulhu

Conspiracy Horror in Trail of Cthulhu by Justin Farquhar These guidelines will help you to incorporate a thoroughly conspiratorial feel into your Trail of Cthulhu campaign. They make use of conspiracy mechanics found in Night’s Black Agents, so you will need a copy of the Night’s Black Agents (NBA) core rulebook as well as your […]

Call of Chicago: What Ken Might Write About When He Writes About Stuff

With the dying of the year, it’s time to read “The Festival” and to think of 2014. In this space, specifically, about the next year’s Ken Writes About Stuff installments. To get the good, or rather the known, stuff out of the way: January 2014: GUMSHOE Zoom: Mind Control. This is the kindest, bravest, warmest, most wonderful […]

See P. XX: Bloodbag Command

A column about roleplaying by Robin D. Laws   Hillfolk and Blood on the Show present a couple of series pitches that cross the streams with our flagship GUMSHOE games. Chris Lackey’s “The Whateleys” lets you play in Lovecraft territory from the cultists’ point of view. My own “Mutant City: HCIU” flips the police procedural […]

See P. XX: From Inside Your Head to Inside the Scene

See P. XX A column on roleplaying by Robin D. Laws Roleplaying offers a pleasure we don’t much mention or, for that matter, particularly think about. When you play with a group, you get to see how each of its members thinks. Here I’m speaking not so much of the content of their thought—about resource […]

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