Tag Archives: TimeWatch

Call of Chicago: The Lost Last Prince of Transylvania

“Some curiosity may be felt as to his history; I will trace it with the utmost truthfulness, according to his own words, adding any necessary explanations. He told me that he was eighty-eight years of age when he came here, and that he was the son of Prince Ragoczy of Transylvania by his first wife, […]

Fighting God: TimeWatch and the Secret Enemy

By Kevin Kulp The baby had been born three hours ago, healthy and beautiful, and now it was asleep in its mother’s arms. The three men pushed open her bedroom door, stood there in the doorway, blocking the gaslight from the hall. All three wore identical black suits. Their skin was sallow, almost gray, their […]

Time War Concludes: Evil Pelgrane Triumphant!

The TimeWatch Roleplaying Game pre-order is still on—but the war for this reality has ended. Evil Pelgrane, our mirror-universe doppelgangers from an alternate timeline, invaded our timeline and wreaked havoc: hijacking our Twitter accounts, delivering bad GUMSHOE advice, and stealing precious items from other RPG settings. You joined the fight, casting your votes for Good Pelgrane or […]

Evil Pelgrane’s Bad GUMSHOE Advice

GUMSHOE is the rules engine used in many of Evil Pelgrane’s products, from The Esoterrorists to Trail of Cthulhu to our newest (evil) release, Timewatch. (GUMSHOE is capitalised because it’s an acronym  – Generic Universal Mechanic Serving Henchmen Of Evil Why else would it be all-caps?). It’s 10 years old this year, so let’s take […]

Time War: Evil Pelgrane Attacks!

The TimeWatch Roleplaying Game is now available to pre-order! But this happy occasion is threatened, as sinister forces from a dark timeline launch an attack on our reality. TimeWatch needs brave recruits to help defend it! Vote in the survey below to strike a blow for either side. But remember: your vote has the power to change our future, by altering […]

The Plain People of Gaming: No Screw-Ups

The streets here are a concrete labyrinth. I try to go one block east, towards the ocean, and find myself crossing another bridge over the grey waters of the Miskatonic, and I’m back on the north side of the city, climbing up towards the civic monstrosity that squats atop Sentinel Hill. Transport Police, their faces […]

The Prisons of TimeWatch

By Kevin Kulp Independent, self-reliant TimeWatch troubleshooter teams are generally given discretion to execute, imprison, punish, mind-wipe or even recruit the chronal miscreants whose schemes they thwart. Sometimes the difficult decision of what to do with a prisoner resolves itself; certain alien species such as the parasitic Europans or roach-like Ezeru receive a “destroy on […]

The Tree People: TimeWatch Adapts KARTAS

The Tree People: TimeWatch Adapts KARTAS By Kevin Kulp If you haven’t already, consider seeking out the ENnie-winning podcast Ken And Robin Talk About Stuff, where GUMSHOE authors Kenneth Hite and Robin D. Laws opine about history, time travel, and creative game design. Here in See Page XX, we’ll periodically show you how to further […]

Stunning Weaponry in GUMSHOE

Stunning Weaponry in GUMSHOE Most GUMSHOE games discourage the use of TASERs and other real-world stunning technology. They’re incredibly effective in law enforcement, but it’s less exciting for play if either player characters or their opponents drop instantly after a single hit. Robin D. Laws’ investigative space opera Ashen Stars is a notable exception, where […]

Great Player Tactics for TimeWatch

Brought to you by experienced players and GMs, this is the advice novice TimeWatch agents wished they’d had before they were swallowed by a chronal anomaly, infected with clock plague or unexisted in a Ray-Jar Vu. TimeWatch offers players some subtle tactics that it’s possible to miss, especially when playing for the first time. Here […]

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