Tag Archives: Wade Rockett

13th Sage: Deep Gnome Rising – a Level 2 Adventure

If you attended the 13th Age Monster Workshop at Gen Con Online this past weekend, you were treated to some odd and creepy fun with gnomes. It reminded me that way back in 2013, when 13th Age was still brand new, I ran this weird little adventure at Gen Con. It was a lot of […]

Pelgrane Virtual Pub Quiz

Beat the scores of our top single or team contestants as our Virtual Pub Quiz unleashes fiendish questions from Robin D. Laws, Kenneth Hite, Rob Heinsoo, Gareth Ryder-Hanrahan, Cat Tobin, and Wade Rockett. Is that dolphin charismatic or sinister? Grab a glass, virtual or actual, and find out.

13th Sage: Swords, Super-Science, and Sorcery

“The world blew up in a thousand atomic fireballs.” – Ralph Bakshi’s Wizards (1977) “Books (including tomes, librams and manuals), artifacts, and relics are of ancient manufacture, possibly from superior human or demi-human technology, perhaps of divine origin; thus books, artifacts, and relics cannot be made by players and come only from the Dungeon Master.” […]

Virtual Panel: How to Build a Fantasy Roleplaying Monster

In a virtual version of their popular 13th Age Monster Design Workshop, Rob Heinsoo, ASH LAW and Wade Rockett explore principles of F20 monster design and, based on audience suggestions, spitball a joy-eating fungal threat. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run […]

My Favorite GUMSHOE Ability with Wade Rockett

Harness the power of the seemingly inconsequential with Wade Rockett as he reveals his favorite GUMSHOE ability. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE […]

13th Sage: How to Customize Monsters – The Human Thug

When you need a new monster in 13th Age, customizing an existing monster is a great option. For this post, we’ll turn an existing monster—the human thug—into a variety of guards from across the Dragon Empire by adding a single, distinctive special ability. Player characters in 13th Age (and almost every other RPG) tend to […]

Crown of Axis Cover

A funny thing happened on the way to the Crown of Axis arena. Wade’s request for a cover image featuring two powerful female gladiators had been executed in style by Aaron McConnell: original sketch For a change, Aaron decided to hand-paint the piece, old school instead of digital. That turned out to create a delivery […]

13th Sage: Soldiers of the Wizard King

In my home campaign, our heroes found themselves transported back in time to the rebellion against the Wizard King—though as they discovered later, they were actually trapped in a living dungeon’s memories of that era. These were some of the foes they encountered: brutal enforcers of the Wizard King’s rule. It’s possible these miscreants will […]

13th Sage: Overseer of the Eye Mother

A lot of us with a long history of d20 fantasy gaming have shiver-inducing memories of the first time a certain grinning, many-eyed monster absolutely demolished our group of adventurers. Sadly, that iconic monster isn’t available under the OGL; but the concept is so compelling that a lot of fantasy RPGs have taken it in […]

13th Sage: Pirate Ghosts

Halloween is nigh, so I’m going to stat up some spooky monsters—in this case, pirate ghosts! These restless undead might haunt the Iron Sea coast, the rivers of the Fangs, or the Midland Sea around Necropolis and Omen. You can find all sorts of ghosts in the 13th Age Bestiary, from the Petulant Never-Was to […]

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