Tag Archives: Yellow King

Our Yellow Sign is Your Yellow Sign

Waxen-eared conspirators at constant war with their cats aren’t the only people with a vested interest in propagating the Yellow Sign. At Pelgrane Press we want everyone to gaze into the symbol of Carcosa, pledging fealty to the Pallid Mask and perhaps picking up a copy of The Yellow King Roleplaying Game. To this end, […]

The Yellow King Roleplaying Game Errata

Errors spotted after the books went to press are listed below. We periodically update PDFs to correct errors, so be sure you update your electronic copies to the latest current version. If you spot a possible error in the text, please alert us at support@pelgranepress.com. Paris p. 60: minor injuries occur a failure with a […]

The Plain People of Gaming: What We Did In Paris

Just before Christmas, I finished off the first part of my home campaign of THE YELLOW KING. We’re running it at a fairly fast pace (we’re alternating sessions with Warhammer in deference to the sensibilities of players who want to hit things with swords), and with only a limited number of sessions, I based virtually […]

Creating Yellow King Cards For One-Shot Play

Shock and Injury cards in The Yellow King Roleplaying Game are balanced assuming ongoing series play. When running a one-shot you may want to consider altering existing cards to make them nastier, or creating new, more intensely horrible ones. As in any horror game, players in one-shots often embrace the death spiral and find it […]

Using Slack to Electronically Serve Yellow King Cards

During the Kickstarter for The Yellow King Roleplaying Game, I laid out one method of serving Shock and Injury cards to players electronically, as image files sent to a mobile-enabled platform. At that time, I recommended using Google Photos for this purpose. Belatedly I realize that there was a better way to do it, using […]

See P. XX: How Playtesting Changed The Yellow King

  A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game is now out of my hands and progressing through the next stages of production on its way to actuality. Thanks to the eagle efforts of our dauntless playtesters, I received lots of extremely useful feedback on game play, resulting in a […]

Sense Trouble by Proxy

Here’s an expanded use for the Sense Trouble ability one of my players, Chris Huth, sold me on recently. The basic principle can apply to any GUMSHOE game that includes this general ability. We’ve reached the Aftermath sequence of our Yellow King Roleplaying Game playtest. In its alternate 2017, landlines remain the basic telephonic technology. […]

Mythos Cocktails

As the dog days of summer approach, thoughts turn momentarily from game publishing to the quaffing of celebratory cocktails. When Pelgranes gather for their winter summit in London, host and Pelgrane co-honcho Simon Rogers plies us with wines as sweet as our plans for the coming year. But in the the summer heat the cosmos […]

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