On Merryshire Abilities

by Gareth Ryder-Hanrahan There are game designers who quail at the sight of a lengthy skill list, who argue that brevity and simplicity is the goal of game design.  Such game designers are, of course, cowards. Merryshire’s ability list is enthusiastically baroque. Here’s the very first list, from 2023. And the current list.   See, […]

View from the Pelgrane’s Nest – Singalong Edition

Our big news this month is happening right now on Kickstarter, with Ballad Hunters now crowdfunding. In Tristan Zimmerman’s brilliant game of musical mystery, you play agents from the gritty side of the Regency era investigating a weird phenomenon that brings folk song lyrics to terrifying life. Its design pushes the boundaries of our signature […]

Hog Penny

By Adam Gauntlett The Sisterhood of Swineherds is a Guild taken seriously. Hogs are not allowed everywhere: the Government Committees have passed numerous ordinances about the keeping and management of pigs, so that the streets don’t swarm with swine. Swords of the Serpentine Where there’s muck, there’s brass. Traditional wisdom. A Swords of the Serpentine […]

The Origins of Merryshire

by Gareth Ryder-Hanrahan Whence came Merryshire Detective Club? If we wish to be exceedingly nice and accurate, we can date it to after lunch on November 29th, 2023. Dragonmeet in London is one of the few times when all the far-flung Pelgranes return to the nest, and it’s become a tradition for one of us […]

Playtesting: Mantis (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 14th in our series on non-human heroes in Swords of the Serpentine. Like the High Elves and Forest Elves entries, Mantis aren’t an easy fit into Eversink. This entry on Mantis is only recommended for use if you want to use Swords of the Serpentine to power a high […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.