13th Age 2e Pregenerated Character Builds: Fanatic Barbarian

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

View from the Pelgrane’s Nest: In Which Our Theme for the Year is Revealed

You might think that the horrendous rhythmic buzzing you hear emanating from our humble crag foretells doom, but never fear, it’s only the Great Pelgrane, snoring. The big fella slumbers deeply in his nest, hung over and sated from holiday feasting. Shall we all tell ourselves it was only cheese and crackers he was devouring […]

Call for Playtesters: Merryshire Detective Club

Pelgrane Press invites you to playtest Merryshire Detective Club, Gareth Ryder-Hanrahan’s cozy and delightful GUMSHOE game of halfling investigation. If you are a Game Moderator with an active group and are able to play and report back by the end of February 2026, please contact us at gamemasters@pelgranepress.com. For this phase we are asking you […]

Ballad Hunters Design Diary: Designing for Shorter Adventures

by Tristan Zimmerman   Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — does something new for Pelgrane Press’ GUMSHOE games. Ballad Hunters adventures are only two or three hours long. Each adventure is centered around a single traditional folk ballad, and such songs contain only so many gameable details. If […]

13th Age 2e Pregenerated Character Builds: Bloodbath Barbarian

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

Building Foes from Scratch in Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine adversaries are designed to be easily tweaked and modified. But what if you want a foe that’s quite different from those in the core rules? This month we are going to walk through creating a non-human adversary, then look at how to create variants of it. When you […]

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