Tag Archives: swords & sorcery

Swords of the Serpentine as High Fantasy

By Kevin Kulp High Concept Want to adapt Swords of the Serpentine to play a high fantasy game instead of swords and sorcery? Use these guidelines and house rules to capture a classic fantasy feel that features non-human heroes, classic magic, and gods who grant prayers and provide miracles. Character Generation Professions If you’re coming […]

Iceknock

A Swords of the Serpentine Midwinter Plot Hook By Kevin Kulp Some holidays you look forward to, and some holidays you want to avoid. Iceknock is a whole lot of both. Iceknock doesn’t happen every year. It has to be cold in Eversink. REALLY cold. Cold enough to freeze the saltwater harbor, cold enough to […]

Playtesting: the Rattakan (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 12th in our series on non-human heroes which has so far covered the spider-like Arakene, the toad-like Chuggut,the Considerata (humans whose souls are contractually linked to gods), Constructs, the fungal Drowned, fey Hidden Folk, Intelligent Animals, Merfolk, Unsleeping Advisors (secret undead), and the actual Serpentine. This month’s Ancestry is […]

13th Sage: Thoughts on a Swords & Sorcery Campaign

When I asked the 13th Age Facebook group what they’d like me to write about in this month’s column, the first response was, “Sword & Sorcery for 13th Age! Some ideas for tweaks, reductions and hacking.” My initial reaction was, “No freaking way can I turn a game specifically designed to emulate the heroic fantasy […]

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