Search Results for: pillar

13th Sage: Running the Siege in Make Your Own Luck

The Free RPG Day adventure Make Your Own Luck (get it here!) begins with an army of trolls and goblins besieging the town of Harrowdale. As written, the siege is a jumping-off point that gives the events in the adventure context. If you want to explore the ongoing tension and danger of defending a town […]

Interview with Kenneth Hite

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  An Interview with writer Kenneth Hite Kenneth Hite is designing Trail of Cthulhu – a licensed version of Chaosium’s Call of Cthulhu. Here, Ken answers questions posed by our redoubtable forum members. 1. How will sanity and madness be handled- especially as they […]

13th Age: Third Party Products Worth A Look

As an OGL product, 13th Age is available for third-party publishers to create compatible supplements, adventures, settings and more. They can also create their own games using its Archmage Engine. Recently, Simon Rogers asked the 13th Age community which third party products they’d recommend. Here are their top favorites:   Amethyst: Apotheosis (Dias Ex Machina […]

Call of Chicago: Building the Mystery Block by Byock

It might take more than one swallow to make a summer, he said from a city where it would take about eighty Fahrenheit degrees along with any number of migratory birds to make it summer right now. But it only takes one monster to make a mystery. That, at least, is the thesis, or among […]

13th Age Character Builds: Flying Daggers Monk

THE MONK By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.   THE MONK […]

See Page XX: Trail Confidential

See Page XX A column about roleplaying by Robin D. Laws Since Cthulhu Confidential’s arrival in foyers and post office boxes worldwide, a couple of folks have asked me how one might go about combining GUMSHOE One-2-One with Trail of Cthulhu’s standard multiplayer format. The short answer is, uh, I didn’t design them to fit […]

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