Tag Archives: playtest

Call for Playtesters: The Dreadful Hare

Pelgrane Press cordially invites you to playtest scenarios for Merryshire Detective Club. These include “Slaying the Wagon,” a second intro scenario for the core book, and scenarios from The Dreadful Hare, its accompanying adventure anthology book. Depending on the whims of our random selection process, you may be assigned to run: a tale of a […]

Five Friends and a Goose: Our Merryshire Detective Club Playtest Characters

By Kevin Kulp I’ve now run fourteen Merryshire Detective Club mysteries (using three scenarios and a whole lot of playtesters) in preparation for writing several mysteries in The Dreadful Hare, MSDC’s accompanying book of adventures by Gareth Ryder-Hanrahan, with additional scenarios by Robin D. Laws and myself. I can’t yet show the actual character sheets […]

Playtesting: Mantis (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 14th in our series on non-human heroes in Swords of the Serpentine. Like the High Elves and Forest Elves entries, Mantis aren’t an easy fit into Eversink. This entry on Mantis is only recommended for use if you want to use Swords of the Serpentine to power a high […]

Call for Playtesters: Dead Man Walking

Pelgrane Press seeks playtesters to run and provide feedback on a one-shot scenario for the upcoming Fear Itself anthology Sudden Frights. In Tristan Zimmerman’s “Dead Man Walking,” detectives are investigating an out-of-place murder in a dying western town are drawn into the occult, the monstrous, and the horrific in a noir police procedural. Run for […]

Playtesters Needed for Swords of the Serpentine Campaign Book

Pelgrane Press seeks swashbuckling playtesters to strap on their swords and smite some sorcery to playtest Pillars Built on Sand. Written with the trademark verve of acclaimed designer Gareth Ryder-Hanrahan, this book of linked scenarios features: A quarantined ship harboring a fatal secret. An avatar of war on a predatory night time hunt. A covert […]

Playtesting: High Elves (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 13th in our series on non-human heroes in Swords of the Serpentine. Like the Forest Elves entry, High Elves cannot easily fit into Eversink without fundamentally changing the nature of the city. This entry on High Elves is only recommended for use if you want to use Swords of […]

Playtesting: Forest Elves (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp

This is the 12th in our series on non-human heroes in Swords of the Serpentine. Unlike the previous entries, which could easily fit into Eversink without fundamentally changing the nature of the city, this entry on Forest Elves is only recommended for use if you want to use the SotS rules to power a high fantasy game. Characters like Forest Elves don’t fit into most swords and sorcery settings, so make sure you want a higher-fantasy feel to your campaign before you use these.

What Kind of Hero Are You?

by Kevin Kulp Pelgrane Press’s upcoming fantasy GUMSHOE game, Swords of the Serpentine, has any number of ways to be a hero. Investigative abilities define the knowledge and abilities you use to gather leads and clues while adventuring. Swords of the Serpentine has shared General and Investigative abilities that are available to any Hero, but […]

Swords of the Serpentine: What’s In That Playtest?

The Swords of the Serpentine playtest is now live! SotS is the upcoming fantasy GUMSHOE game from Kevin Kulp (TimeWatch) and Emily Dresner (the Dungeonomics column at www.critical-hits.com). The full game will be available in 2019, traditionally published by Pelgrane Press with advance pre-orders, and we’ll open up those pre-orders in the months before publication. […]

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